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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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methods.py
Commit message (
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Author
Age
Files
Lines
*
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-08-02
1
-0
/
+1
*
Include Git hash in the engine
Poommetee Ketson
2017-07-11
1
-0
/
+14
*
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-27
1
-16
/
+19
*
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-25
1
-9
/
+9
*
Fix a few issues compiling windows and using VS2015 and earlier
BastiaanOlij
2017-05-23
1
-55
/
+63
*
Detect newer Visual Studio compilers correctly like VS2017.
Aren Villanueva
2017-05-19
1
-0
/
+27
*
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
2017-04-20
1
-1
/
+1
*
Android: avoiding duplicates in build.gradle
Ramesh Ravone
2017-04-10
1
-20
/
+18
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-2
/
+2
*
android: adding classpath and gradle plugins
Ramesh Mani Maran
2017-03-18
1
-0
/
+5
*
fix code generation so it generates Transform2D instead of Matrix32
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-5
/
+77
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*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-2
/
+37
|
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-0
/
+1
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-5
/
+41
*
|
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
1
-223
/
+223
*
|
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
1
-37
/
+26
*
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style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-483
/
+483
*
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style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
1
-1105
/
+1105
*
|
Merge pull request #6959 from RandomShaper/fix-big-libs
Rémi Verschelde
2016-10-30
1
-1
/
+53
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*
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scons: Move lib splitting method to methods.py
Rémi Verschelde
2016-10-30
1
-0
/
+44
|
*
|
Adopt simpler strategy for big libs on Windows
Pedro J. Estébanez
2016-10-29
1
-1
/
+9
*
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|
fix bug introduced by #6501
yg2f
2016-10-26
1
-5
/
+0
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/
*
/
SCons: Use colored output if available, change "colored"->"verbose"
Błażej Szczygieł
2016-10-17
1
-1
/
+1
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/
*
scons detects standalone MSVC on Windows
yg2f
2016-09-16
1
-0
/
+6
*
Fix the Windows environment in SCons spawn function
George Marques
2016-09-10
1
-0
/
+1
*
Implement missing WinRT functions
George Marques
2016-09-03
1
-0
/
+69
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-1
/
+3
*
Add android_add_default_config for config.py
volzhs
2016-07-07
1
-1
/
+3
*
Fix javascript build in Windows
George Marques
2016-06-14
1
-3
/
+6
*
Fix error in GLSL #include code
Saracen
2016-05-02
1
-27
/
+26
*
Support for #includes in built-in GL shaders.
Saracen
2016-05-01
1
-53
/
+85
*
Remove trailing spaces
Rémi Verschelde
2016-04-02
1
-66
/
+66
*
Add support for patch versions (2.0.x)
Rémi Verschelde
2016-03-22
1
-0
/
+2
*
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
Juan Linietsky
2016-01-25
1
-1
/
+44
*
Fixed wrong variable names
Luka
2016-01-20
1
-2
/
+2
*
-Removed ANT build system for Android, as it was deprecated by Google
Juan Linietsky
2016-01-08
1
-18
/
+23
*
Add icon to exe file in windows export
masoud bh
2015-11-09
1
-0
/
+2
*
merges from okam repo
Juan Linietsky
2015-03-03
1
-0
/
+8
*
SCons: colored compilation
hurikhan
2015-01-12
1
-0
/
+36
*
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-12-02
1
-36
/
+5
*
Build System Changes
Juan Linietsky
2014-10-07
1
-7
/
+7
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1349