summaryrefslogtreecommitdiffstats
path: root/misc/dist/linux/godot.6
Commit message (Collapse)AuthorAgeFilesLines
* Rebranding: Doc/Dubhghlas McLaughlin2024-10-171-3/+3
|
* Rebrand Godot 4.3 to RedotTrashguy2024-10-131-13/+13
|
* Add a `--audio-output-latency` command-line argumentHugo Locurcio2023-08-171-0/+3
| | | | | This allows optimizing the audio output latency on higher-end CPUs, especially in projects that do not expose a way to override this setting.
* Add a `--max-fps` command-line argument to set a FPS limitHugo Locurcio2023-07-281-1/+4
| | | | | | | | | This allows limiting framerate on any project, which is useful to reduce power usage and latency with certain setups (such as VRR displays). This is particularly useful in projects that do not expose a setting to change the FPS limit. While external FPS limiters can be used, they can be cumbersome to set up and result in increased input lag compared to a built-in FPS limiter.
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-121-1/+1
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* Rename `--export` command line argument to `--export-release`Hugo Locurcio2022-11-021-5/+11
| | | | This makes the action of exporting to release mode more explicit.
* Implement a way to dump the gdnative_interface.h file from the executableGilles Roudière2022-10-131-0/+6
|
* Remove unused GDNative codeRémi Verschelde2022-03-091-3/+0
| | | | | | | | | This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
* Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-6/+0
| | | | | -Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+1
| | | | | | | | | | | | | | Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
* Bump version to 4.0-devRémi Verschelde2020-01-291-1/+1
| | | | No peace for the weary. :)
* Linux: Sync man page with current --help outputRémi Verschelde2020-01-261-7/+18
|
* Bump version to 3.2-devRémi Verschelde2019-03-131-1/+1
| | | | No rest for the wicked.
* Be explicit about usage of GDScript testsRémi Verschelde2019-02-101-3/+3
| | | | | | | Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-1/+1
| | | | Happy new year to the wonderful Godot community!
* Tests: Drop old test_io referencing data which isn't includedRémi Verschelde2018-12-051-1/+1
| | | | | | | | This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454.
* Main: Fix --check-only option implemented as pairedRémi Verschelde2018-07-271-3/+6
| | | | | | Fixes #20503. Also added the option to the Linux manpage.
* Fix help/man for --export and --export-debugLeon Krause2018-05-101-2/+2
|
* Added the "GLES2" option for the video-driver in the terminal help.Michael Alexsander Silva Dias2018-03-251-1/+1
|
* Add --print-fps option to output FPS to stdoutRémi Verschelde2018-03-211-0/+3
| | | | | | | | | Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
* Add --quit option to help output and update manpageRémi Verschelde2018-02-241-1/+10
|
* Dist: Update manpage and macOS version stringRémi Verschelde2018-01-251-7/+10
|
* Dist: Fix typos in manpageRémi Verschelde2017-09-241-2/+2
| | | | [ci skip]
* Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde2017-09-241-2/+2
| | | | [ci skip]
* Dist: Add man page for Linux packagersRémi Verschelde2017-09-241-0/+165
[ci skip]