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path: root/misc/dist/linux/org.godotengine.Godot.desktop
Commit message (Collapse)AuthorAgeFilesLines
* Fix Linux desktop filesChen Asraf2024-10-261-20/+0
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* Rebrand Godot 4.3 to RedotTrashguy2024-10-131-6/+6
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* Add Dutch tranlsation for Linux desktop filesgilissen2024-05-141-0/+2
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* Add Greek translation for Linux desktop fileEmmanouil Papadeas2022-05-061-0/+2
| | | | Follow-up to #60777 and #60800.
* Add French translation for Linux desktop fileHugo Locurcio2022-05-051-0/+2
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* Add Simplified Chinese translation for Linux desktop fileHaoyu Qiu2022-05-051-0/+2
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* set StartupWMClass in linux `.desktop` filebackwardspy2021-03-311-0/+1
| | | | this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot. it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
* Request the dedicated GPU when starting Godot from the `.desktop` fileHugo Locurcio2020-05-061-0/+1
| | | | | See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html> for more information on this newly added `.desktop` entry property.
* Tweak AppStream metadata and add MIME type integrationHugo Locurcio2018-07-281-1/+2
| | | | | This allows Godot to be registered as an application to open Godot project files.
* Rename AppStream metadata and desktop files to follow the specificationHugo Locurcio2018-07-241-0/+9
This also adds a few more fields to the AppStream file to improve desktop integration.