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* Corrected manpageDubhghlas McLaughlin2024-11-281-6/+6
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* Change Godot Linux appdata urls to RedotBrandon - HeartCore Studios2024-11-071-4/+4
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* Fix Linux desktop filesChen Asraf2024-10-263-1/+1
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* Rebranding: Doc/Dubhghlas McLaughlin2024-10-172-5/+5
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* Rebrand Godot 4.3 to RedotTrashguy2024-10-134-35/+36
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* Add Dutch tranlsation for Linux desktop filesgilissen2024-05-141-0/+2
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* Add a `--audio-output-latency` command-line argumentHugo Locurcio2023-08-171-0/+3
| | | | | This allows optimizing the audio output latency on higher-end CPUs, especially in projects that do not expose a way to override this setting.
* Add a `--max-fps` command-line argument to set a FPS limitHugo Locurcio2023-07-281-1/+4
| | | | | | | | | This allows limiting framerate on any project, which is useful to reduce power usage and latency with certain setups (such as VRR displays). This is particularly useful in projects that do not expose a setting to change the FPS limit. While external FPS limiters can be used, they can be cumbersome to set up and result in increased input lag compared to a built-in FPS limiter.
* Fix xml namespace in org.godotengine.Godot.xmlParagoumba2023-03-311-1/+1
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* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-121-1/+1
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* Rename `--export` command line argument to `--export-release`Hugo Locurcio2022-11-021-5/+11
| | | | This makes the action of exporting to release mode more explicit.
* Implement a way to dump the gdnative_interface.h file from the executableGilles Roudière2022-10-131-0/+6
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* Add Greek translation for Linux desktop fileEmmanouil Papadeas2022-05-061-0/+2
| | | | Follow-up to #60777 and #60800.
* Add French translation for Linux desktop fileHugo Locurcio2022-05-051-0/+2
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* Add Simplified Chinese translation for Linux desktop fileHaoyu Qiu2022-05-051-0/+2
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* Merge pull request #47526 from backwardspy/masterRémi Verschelde2022-03-181-0/+1
|\ | | | | set StartupWMClass in linux `.desktop` file
| * set StartupWMClass in linux `.desktop` filebackwardspy2021-03-311-0/+1
| | | | | | | | this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot. it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
* | Remove unused GDNative codeRémi Verschelde2022-03-091-3/+0
| | | | | | | | | | | | | | | | | | This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-1/+1
| | | | | | | | Happy new year to the wonderful Godot community!
* | Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-221-1/+1
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* | Properly tag project files as a subclass of plain text in the MIME infoMichael Alexsander2021-07-291-0/+1
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* | Make some small tweaks to the MIME infoMichael Alexsander2021-07-291-6/+8
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* | Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-6/+0
| | | | | | | | | | -Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
* | Rename the `.shader` file extension to `.gdshader`Hugo Locurcio2021-03-241-0/+6
|/ | | | | This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic.
* Improve the MIME source fileRiteo Siuga2021-02-092-8/+29
| | | | | | - Add MIME definitions for resources, scenes and scripts - Remove the "weight" property, which defaults to 50, a much saner value than the previous 100, which was a bit excessive. - Changes their icon names in order to follow the XDG icon naming conventions.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-1/+1
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Fix inconsistent indentation in the FreeDesktop MIME type XMLHugo Locurcio2020-08-101-5/+5
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* Request the dedicated GPU when starting Godot from the `.desktop` fileHugo Locurcio2020-05-061-0/+1
| | | | | See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html> for more information on this newly added `.desktop` entry property.
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+1
| | | | | | | | | | | | | | Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
* Bump version to 4.0-devRémi Verschelde2020-01-291-1/+1
| | | | No peace for the weary. :)
* Linux: Sync man page with current --help outputRémi Verschelde2020-01-262-8/+19
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-1/+1
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* dist: Rename Linux mime type to follow system conventionRémi Verschelde2019-04-031-0/+0
| | | | | | | Mime type definitions are usually named like the mime type they define, i.e. x-godot-project in our case. It was introduced with reverse DNS naming as that's what FlatHub favors, so it will need to be renamed there.
* Bump version to 3.2-devRémi Verschelde2019-03-131-1/+1
| | | | No rest for the wicked.
* Be explicit about usage of GDScript testsRémi Verschelde2019-02-101-3/+3
| | | | | | | Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638.
* Update copyright statements to 2019Rémi Verschelde2019-01-012-2/+2
| | | | Happy new year to the wonderful Godot community!
* Tests: Drop old test_io referencing data which isn't includedRémi Verschelde2018-12-051-1/+1
| | | | | | | | This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454.
* doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde2018-11-051-2/+2
| | | | Fixes #23509.
* Tweak AppStream metadata and add MIME type integrationHugo Locurcio2018-07-283-6/+11
| | | | | This allows Godot to be registered as an application to open Godot project files.
* Main: Fix --check-only option implemented as pairedRémi Verschelde2018-07-271-3/+6
| | | | | | Fixes #20503. Also added the option to the Linux manpage.
* Rename AppStream metadata and desktop files to follow the specificationHugo Locurcio2018-07-242-2/+8
| | | | | This also adds a few more fields to the AppStream file to improve desktop integration.
* Fix help/man for --export and --export-debugLeon Krause2018-05-101-2/+2
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* Added the "GLES2" option for the video-driver in the terminal help.Michael Alexsander Silva Dias2018-03-251-1/+1
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* Merge pull request #17666 from akien-mga/editor-fps-verboseRémi Verschelde2018-03-211-0/+3
|\ | | | | Add --print-fps option to output FPS to stdout
| * Add --print-fps option to output FPS to stdoutRémi Verschelde2018-03-211-0/+3
| | | | | | | | | | | | | | | | | | Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
* | s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-1/+1
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* Dist: Fix Linux desktop file launch argumentRémi Verschelde2018-03-141-1/+1
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* Add --quit option to help output and update manpageRémi Verschelde2018-02-241-1/+10
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* Dist: Update manpage and macOS version stringRémi Verschelde2018-01-251-7/+10
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* Dist: Fix typos in manpageRémi Verschelde2017-09-241-2/+2
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