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* Corrected manpageDubhghlas McLaughlin2024-11-281-6/+6
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* Change Godot Linux appdata urls to RedotBrandon - HeartCore Studios2024-11-071-4/+4
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* Fix copyright headers referring to GodotSpartan3222024-10-272-4/+4
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* Fix Linux desktop filesChen Asraf2024-10-263-1/+1
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* Rename Godot.icns to Redot.icnsSpartan3222024-10-231-0/+0
| | | | As a result of `misc/dist/macos_tools.app/Contents/Info.plist` referencing Redot.icns
* Rebrand Godot macos dist icons to RedotSpartan3222024-10-232-0/+0
| | | | `misc/dist/macos_tools.app/Contents/Resources/Project.icns` still has as its icon, will need to be fixed later
* Rebranding: Doc/Dubhghlas McLaughlin2024-10-172-5/+5
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* Rebrand preambles to RedotSpartan3222024-10-133-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | (cherry picked from commit e8542b06acca3c1bdeee4b528411771f0819f084) Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Rebrand Godot 4.3 to RedotTrashguy2024-10-1323-161/+233
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* Bump version to 4.3.1-rcRémi Verschelde2024-08-152-3/+3
| | | | And update CI base branch to 4.3.
* Remove duplicate styling from editorKristopher A2024-07-031-1/+0
| | | The \#status-notice styling had a duplicate visibility styling.
* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-2317-235/+17
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* Make displayed Web errors more meaningfulAdam Scott2024-05-302-6/+16
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* [iOS] Change default iPad landscape orientation from "left" to "right".bruvzg2024-05-291-1/+1
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* Upgrade to eslint 9patwork2024-05-221-2/+0
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* Merge pull request #91377 from bruvzg/macos_privacyRémi Verschelde2024-05-151-0/+8
|\ | | | | | | [macOS export] Add support for privacy manifest configuration.
| * [macOS export] Add support for privacy manifest configuration.bruvzg2024-04-301-0/+8
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* | Add Dutch tranlsation for Linux desktop filesgilissen2024-05-141-0/+2
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* | Fix splash screen background color in HTML shellpatwork2024-05-121-1/+1
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* | Style: Trim trailing whitespace and ensure newline at EOFRémi Verschelde2024-05-081-1/+0
|/ | | | Found by apply the file_format checks again via #91597.
* Merge pull request #91128 from patwork/splash-image-in-web-exportRémi Verschelde2024-04-301-142/+64
|\ | | | | | | Splash image support and new progress bar for HTML5 Web Export
| * Added splash image support and new progress bar for web exportpatwork2024-04-251-142/+64
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* | [iOS export] Add support for privacy manifest configuration.bruvzg2024-04-162-0/+14
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* Follow up to blue robot icons optimizationMewPurPur2024-03-202-2/+1
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* [iOS/macOS] Add option to automatically build (and sign / archive) bundles.bruvzg2024-02-132-0/+221
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* Add option to ensure cross-origin isolation headers on web exportAdam Scott2024-02-122-57/+140
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* Add `--log-file` command line argument to write output log to a fileHugo Locurcio2024-01-193-2/+5
| | | | | | | | This works even if file logging is disabled in the project settings, or for the editor/project manager. `--log-file`'s value can be an absolute path or relative to the project directory (similar to existing arguments like `--write-movie`).
* [iOS] Update linker flags for Xcode 15.2.bruvzg2024-01-191-12/+6
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* Add THREADS_ENABLED macro in order to compile Godot to run on the main threadAdam Scott2024-01-173-10/+15
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* [macOS/iOS export] Add option to set custom Info.plist data.bruvzg2024-01-111-0/+1
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* [iOS export] Add export options for performance capabilities and min. iOS ↵bruvzg2024-01-041-4/+4
| | | | version.
* [iOS] Remove deprecated LaunchImages support and switch to Storyboard by ↵bruvzg2023-12-1813-104/+0
| | | | default.
* Bump version to 4.3-devRémi Verschelde2023-11-292-3/+3
| | | | | | The essential doesn't change. -- Samuel Beckett, Waiting for Godot
* [iOS] Fix build on Xcode 14 and older.bruvzg2023-10-101-2/+14
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* [iOS] Fix build with Xcode 15.bruvzg2023-09-271-6/+6
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* UWP: Remove platform port, needs to be redone from scratch for 4.xRémi Verschelde2023-09-078-32/+0
| | | | | | | | | | | The UWP platform port was never ported to the Godot 4.0+ API, and it's now accumulating bitrot as it doesn't compile, and thus we no longer propagate platform changes in it. So we finally remove to acknowledge this state. There's still some interest in reviving the UWP port eventually, especially as support for Direct3D 12 will soon be merged, but when that happens it will be easiest to redo it from scratch.
* Add a `--audio-output-latency` command-line argumentHugo Locurcio2023-08-174-0/+6
| | | | | This allows optimizing the audio output latency on higher-end CPUs, especially in projects that do not expose a way to override this setting.
* Add a `--max-fps` command-line argument to set a FPS limitHugo Locurcio2023-07-284-1/+7
| | | | | | | | | This allows limiting framerate on any project, which is useful to reduce power usage and latency with certain setups (such as VRR displays). This is particularly useful in projects that do not expose a setting to change the FPS limit. While external FPS limiters can be used, they can be cumbersome to set up and result in increased input lag compared to a built-in FPS limiter.
* Bump version to 4.2-devRémi Verschelde2023-07-052-3/+3
| | | | Keep on waitin'
* Standardize and Optimize blue robot SVGMewPurPur2023-06-122-121/+2
| | | | Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
* Improve startup benchmarkingFredia Huya-Kouadio2023-05-233-6/+6
| | | | Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
* [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-191-2/+16
| | | | options.
* Fix xml namespace in org.godotengine.Godot.xmlParagoumba2023-03-311-1/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-012-3/+3
| | | | Can't stop, won't stop, they said, huh?
* Bump version to 4.0-stable \o/Rémi Verschelde2023-03-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. The Godot 4.0 release is by all metrics our biggest release so far. No stone has been left unturned, all parts of the engine have been modernized, refactored, overhauled, rewritten, redesigned. Our work is far from done. Many areas still have significant known issues, and will require focused work from all willing contributors to fix blocking bugs, implement missing features, optimize for performance or compatibility, and improve the user experience. But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid foundation for us all to build upon. Future 4.x releases will come with a much faster cadence, enabling us to iterate quickly on new features and improvements to what we already provide. To all of you who were involved in making Godot 4.0 what it is today, however big or small your contributions were: THANK YOU! This was a massive undertaking, and you all participated in unique and wonderful ways to build a free and open source game engine for everyone to use and enjoy. You are breathtaking! <3
* [iOS] Fix Xcode project file list.bruvzg2023-02-221-4/+0
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* Fix .gitignore ignores part of the committed repo.Ben Rog-Wilhelm2023-02-171-7/+0
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* [iOS] Move name and version information to the Xcode project.bruvzg2023-01-102-7/+15
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* One Copyright Update to rule them allRémi Verschelde2023-01-057-94/+94
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-123-3/+3
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface