Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #96625 from elpozewaunig/web_splash_color | Thaddeus Crews | 2024-11-12 | 1 | -1/+1 |
|\ | | | | | | | Display project settings splash color on web export | ||||
| * | Display correct splash color on web export | Elias Pozewaunig | 2024-11-11 | 1 | -1/+1 |
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* | | Trim a few no-break and zero-width spaces from codebase | Micky | 2024-11-10 | 1 | -1/+1 |
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* | Merge pull request #97645 from adamscott/fix-pwa-reloading-page | Rémi Verschelde | 2024-10-02 | 1 | -3/+4 |
|\ | | | | | | | Fix web export infinite reload issue | ||||
| * | Fix web export infinite reload issue | Adam Scott | 2024-09-30 | 1 | -3/+4 |
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* | | Add Ukrainian translation for Linux .desktop file | volkov | 2024-10-01 | 1 | -0/+2 |
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* | Merge pull request #95885 from bruvzg/macos_arch | Rémi Verschelde | 2024-09-06 | 1 | -3/+8 |
|\ | | | | | | | [macOS] Use per-architecture min. OS version for export. | ||||
| * | [macOS] Use per-architecture min. OS version for export. | bruvzg | 2024-08-21 | 1 | -3/+8 |
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* | | Merge pull request #95275 from OlesyaGerasimenko/master | Rémi Verschelde | 2024-08-27 | 1 | -1/+3 |
|\ \ | |/ |/| | | | Add Russian translation for Linux .desktop file | ||||
| * | Add Russian translation to Linux .desktop file | OlesyaGerasimenko | 2024-08-08 | 1 | -1/+3 |
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* | | macOS/iOS: Fix various warnings when targeting newer SDKs | Stuart Carnie | 2024-08-20 | 1 | -3/+10 |
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* | | Bump version to 4.4-dev | Rémi Verschelde | 2024-08-15 | 2 | -3/+3 |
|/ | | | | Mr. Godot still didn't show up... | ||||
* | Remove duplicate styling from editor | Kristopher A | 2024-07-03 | 1 | -1/+0 |
| | | | The \#status-notice styling had a duplicate visibility styling. | ||||
* | Style: Optimize `.svg` files with `svgo` | Thaddeus Crews | 2024-06-23 | 17 | -235/+17 |
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* | Make displayed Web errors more meaningful | Adam Scott | 2024-05-30 | 2 | -6/+16 |
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* | [iOS] Change default iPad landscape orientation from "left" to "right". | bruvzg | 2024-05-29 | 1 | -1/+1 |
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* | Upgrade to eslint 9 | patwork | 2024-05-22 | 1 | -2/+0 |
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* | Merge pull request #91377 from bruvzg/macos_privacy | Rémi Verschelde | 2024-05-15 | 1 | -0/+8 |
|\ | | | | | | | [macOS export] Add support for privacy manifest configuration. | ||||
| * | [macOS export] Add support for privacy manifest configuration. | bruvzg | 2024-04-30 | 1 | -0/+8 |
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* | | Add Dutch tranlsation for Linux desktop file | sgilissen | 2024-05-14 | 1 | -0/+2 |
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* | | Fix splash screen background color in HTML shell | patwork | 2024-05-12 | 1 | -1/+1 |
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* | | Style: Trim trailing whitespace and ensure newline at EOF | Rémi Verschelde | 2024-05-08 | 1 | -1/+0 |
|/ | | | | Found by apply the file_format checks again via #91597. | ||||
* | Merge pull request #91128 from patwork/splash-image-in-web-export | Rémi Verschelde | 2024-04-30 | 1 | -142/+64 |
|\ | | | | | | | Splash image support and new progress bar for HTML5 Web Export | ||||
| * | Added splash image support and new progress bar for web export | patwork | 2024-04-25 | 1 | -142/+64 |
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* | | [iOS export] Add support for privacy manifest configuration. | bruvzg | 2024-04-16 | 2 | -0/+14 |
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* | Follow up to blue robot icons optimization | MewPurPur | 2024-03-20 | 2 | -2/+1 |
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* | [iOS/macOS] Add option to automatically build (and sign / archive) bundles. | bruvzg | 2024-02-13 | 2 | -0/+221 |
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* | Add option to ensure cross-origin isolation headers on web export | Adam Scott | 2024-02-12 | 2 | -57/+140 |
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* | Add `--log-file` command line argument to write output log to a file | Hugo Locurcio | 2024-01-19 | 3 | -2/+5 |
| | | | | | | | | This works even if file logging is disabled in the project settings, or for the editor/project manager. `--log-file`'s value can be an absolute path or relative to the project directory (similar to existing arguments like `--write-movie`). | ||||
* | [iOS] Update linker flags for Xcode 15.2. | bruvzg | 2024-01-19 | 1 | -12/+6 |
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* | Add THREADS_ENABLED macro in order to compile Godot to run on the main thread | Adam Scott | 2024-01-17 | 3 | -10/+15 |
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* | [macOS/iOS export] Add option to set custom Info.plist data. | bruvzg | 2024-01-11 | 1 | -0/+1 |
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* | [iOS export] Add export options for performance capabilities and min. iOS ↵ | bruvzg | 2024-01-04 | 1 | -4/+4 |
| | | | | version. | ||||
* | [iOS] Remove deprecated LaunchImages support and switch to Storyboard by ↵ | bruvzg | 2023-12-18 | 13 | -104/+0 |
| | | | | default. | ||||
* | Bump version to 4.3-dev | Rémi Verschelde | 2023-11-29 | 2 | -3/+3 |
| | | | | | | The essential doesn't change. -- Samuel Beckett, Waiting for Godot | ||||
* | [iOS] Fix build on Xcode 14 and older. | bruvzg | 2023-10-10 | 1 | -2/+14 |
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* | [iOS] Fix build with Xcode 15. | bruvzg | 2023-09-27 | 1 | -6/+6 |
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* | UWP: Remove platform port, needs to be redone from scratch for 4.x | Rémi Verschelde | 2023-09-07 | 8 | -32/+0 |
| | | | | | | | | | | | The UWP platform port was never ported to the Godot 4.0+ API, and it's now accumulating bitrot as it doesn't compile, and thus we no longer propagate platform changes in it. So we finally remove to acknowledge this state. There's still some interest in reviving the UWP port eventually, especially as support for Direct3D 12 will soon be merged, but when that happens it will be easiest to redo it from scratch. | ||||
* | Add a `--audio-output-latency` command-line argument | Hugo Locurcio | 2023-08-17 | 4 | -0/+6 |
| | | | | | This allows optimizing the audio output latency on higher-end CPUs, especially in projects that do not expose a way to override this setting. | ||||
* | Add a `--max-fps` command-line argument to set a FPS limit | Hugo Locurcio | 2023-07-28 | 4 | -1/+7 |
| | | | | | | | | | This allows limiting framerate on any project, which is useful to reduce power usage and latency with certain setups (such as VRR displays). This is particularly useful in projects that do not expose a setting to change the FPS limit. While external FPS limiters can be used, they can be cumbersome to set up and result in increased input lag compared to a built-in FPS limiter. | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 2 | -3/+3 |
| | | | | Keep on waitin' | ||||
* | Standardize and Optimize blue robot SVG | MewPurPur | 2023-06-12 | 2 | -121/+2 |
| | | | | Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com> | ||||
* | Improve startup benchmarking | Fredia Huya-Kouadio | 2023-05-23 | 3 | -6/+6 |
| | | | | Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities). | ||||
* | [Export] Add readable descriptions and validation warnings to the export ↵ | bruvzg | 2023-04-19 | 1 | -2/+16 |
| | | | | options. | ||||
* | Fix xml namespace in org.godotengine.Godot.xml | Paragoumba | 2023-03-31 | 1 | -1/+1 |
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* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 2 | -3/+3 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Bump version to 4.0-stable \o/ | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. The Godot 4.0 release is by all metrics our biggest release so far. No stone has been left unturned, all parts of the engine have been modernized, refactored, overhauled, rewritten, redesigned. Our work is far from done. Many areas still have significant known issues, and will require focused work from all willing contributors to fix blocking bugs, implement missing features, optimize for performance or compatibility, and improve the user experience. But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid foundation for us all to build upon. Future 4.x releases will come with a much faster cadence, enabling us to iterate quickly on new features and improvements to what we already provide. To all of you who were involved in making Godot 4.0 what it is today, however big or small your contributions were: THANK YOU! This was a massive undertaking, and you all participated in unique and wonderful ways to build a free and open source game engine for everyone to use and enjoy. You are breathtaking! <3 | ||||
* | [iOS] Fix Xcode project file list. | bruvzg | 2023-02-22 | 1 | -4/+0 |
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* | Fix .gitignore ignores part of the committed repo. | Ben Rog-Wilhelm | 2023-02-17 | 1 | -7/+0 |
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* | [iOS] Move name and version information to the Xcode project. | bruvzg | 2023-01-10 | 2 | -7/+15 |
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