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* Corrected manpageDubhghlas McLaughlin2024-11-281-6/+6
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* Change Godot Linux appdata urls to RedotBrandon - HeartCore Studios2024-11-071-4/+4
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* Fix copyright headers referring to GodotSpartan3222024-10-272-4/+4
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* Fix copyright_headers.py referring to GodotSpartan3222024-10-271-2/+2
| | | | Fix create_test.py missing Redot copyright reference
* Fix Linux desktop filesChen Asraf2024-10-263-1/+1
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* Rename Godot.icns to Redot.icnsSpartan3222024-10-231-0/+0
| | | | As a result of `misc/dist/macos_tools.app/Contents/Info.plist` referencing Redot.icns
* Rebrand Godot macos dist icons to RedotSpartan3222024-10-232-0/+0
| | | | `misc/dist/macos_tools.app/Contents/Resources/Project.icns` still has as its icon, will need to be fixed later
* Rebranding: Doc/Dubhghlas McLaughlin2024-10-172-5/+5
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* [macOS] Update Vulkan SDK install script.Adam Vondersaar2024-10-131-11/+5
| | | | (cherry picked from commit a2c29bdf789cac71e001092777e4a28016d77b1f)
* Rebrand preambles to RedotSpartan3222024-10-133-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | (cherry picked from commit e8542b06acca3c1bdeee4b528411771f0819f084) Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Rebrand Godot 4.3 to RedotTrashguy2024-10-1331-186/+260
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* Bump version to 4.3.1-rcRémi Verschelde2024-08-152-3/+3
| | | | And update CI base branch to 4.3.
* Merge pull request #94652 from shana/fix-header-guardsRémi Verschelde2024-07-231-9/+28
|\ | | | | Fix `header_guards.py` so it detects the copyright header properly.
| * Fix header_guards so it detects the copyright header properly.Andreia Gaita2024-07-231-9/+28
| | | | | | | | | | Having hardcoded offsets is a problem if the copyright header ever changes or when running on forks with different copyright header formats.
* | Merge pull request #93753 from Repiteo/scons/visual-studio-fixesRémi Verschelde2024-07-221-4/+1
|\ \ | | | | | | | | | SCons: Fix output with `vsproj=yes`
| * | SCons: Fix output with `vsproj=yes`Thaddeus Crews2024-06-291-4/+1
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* | | Fix Image CowData crash when baking large lightmapsHugo Locurcio2024-07-191-0/+8
| |/ |/| | | | | | | | | | | | | | | | | | | This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations.
* | Re-add Skeleton3D::animate_physical_bonesSilc Lizard (Tokage) Renew2024-07-141-7/+0
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* | D3D12: Get rid of DXIL.dll!Pedro J. Estébanez2024-07-111-26/+3
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* | Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2Silc Lizard (Tokage) Renew2024-07-061-0/+7
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* | Remove duplicate styling from editorKristopher A2024-07-031-1/+0
|/ | | The \#status-notice styling had a duplicate visibility styling.
* Merge pull request #93511 from Repiteo/style/relocate-pretty-printRémi Verschelde2024-06-251-23/+25
|\ | | | | | | Style: Relocate `godot_gdb_pretty_print.py`
| * Style: Relocate `godot_gdb_pretty_print.py`Thaddeus Crews2024-06-231-23/+25
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* | Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-2317-235/+17
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* | CI: Add `svgo` pre-commit hookThaddeus Crews2024-06-231-0/+20
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* Merge pull request #91382 from adamscott/sample-playerRémi Verschelde2024-06-191-0/+7
|\ | | | | Add sample playback support
| * Add samples playback supportAdam Scott2024-06-181-0/+7
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* | CI: Add pre-commit hook for `clang-tidy`Thaddeus Crews2024-06-171-33/+0
|/ | | | | • Set to "manual" so it isn't invoked in normal workflow • Modernize `.clang-tidy` file
* Fix extension API validation warning after #92861Rémi Verschelde2024-06-111-9/+4
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* Fix seeking Animation immediate after playback for Discrete trackSilc Lizard (Tokage) Renew2024-06-081-0/+6
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* Make displayed Web errors more meaningfulAdam Scott2024-05-302-6/+16
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* [iOS] Change default iPad landscape orientation from "left" to "right".bruvzg2024-05-291-1/+1
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* Display custom data name instead of indices in TileData inspectorGilles Roudière2024-05-251-0/+7
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* Upgrade to eslint 9patwork2024-05-221-2/+0
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* Update pre-commit hooks configuration to use `ruff` instead of `black`Jakub Marcowski2024-05-211-2/+2
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* CI: Fix incorrect executable permsThaddeus Crews2024-05-174-0/+0
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* Merge pull request #91416 from Calinou/d3d12-sdk-update-install-scriptRémi Verschelde2024-05-151-10/+28
|\ | | | | | | Update dependencies in D3D12 SDK installer script
| * Update dependencies in D3D12 SDK installer scriptHugo Locurcio2024-05-071-10/+28
| | | | | | | | - Add colored console output.
* | Merge pull request #91954 from Repiteo/scons/pyproject.tomlRémi Verschelde2024-05-151-13/+0
|\ \ | | | | | | | | | CI: Consolidate pysettings via `pyproject.toml`
| * | SCons: Consolidate pysettings via `pyproject.toml`Thaddeus Crews2024-05-141-13/+0
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* | | Merge pull request #91377 from bruvzg/macos_privacyRémi Verschelde2024-05-151-0/+8
|\ \ \ | |/ / |/| | | | | [macOS export] Add support for privacy manifest configuration.
| * | [macOS export] Add support for privacy manifest configuration.bruvzg2024-04-301-0/+8
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* | | Add Dutch tranlsation for Linux desktop filesgilissen2024-05-141-0/+2
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* | | Merge pull request #91852 from patwork/fix-splash-bg-colorRémi Verschelde2024-05-131-1/+1
|\ \ \ | | | | | | | | | | | | [Web] Fix splash screen background color in HTML shell
| * | | Fix splash screen background color in HTML shellpatwork2024-05-121-1/+1
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* | | | Add antialias support for CanvasItem draw primitivesYaohua Xiong2024-05-131-0/+13
|/ / / | | | | | | | | | | | | | | | including - rect, circle; both filled and unfilled. - polyline, multiline
* | | Create a GDB pretty printing file for String, StringName, and VectorMitten Orvan2024-05-111-0/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GDB supports custom pretty-printers implemented in Python. When debugging Godot, checking the values of Strings and StringNames in the debugger was very inconvenient as the data is fairly deep in the structure. This makes the values immediately visible. The custom pretty printer can be taken into use manually by calling `source misc/scripts/godot_gdb_pretty_print.py` in the GDB console. In VS code, it can be activated by default by adding the source command to the `setupCommands` of the configuration in launch.json. Like this: ```json // launch.json { "configurations": [ { "name": "C/C++: debug, "type": "cppdbg", ... "MIMode": "gdb", "setupCommands": [ { "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": true }, { "description": "Load custom pretty-printers for Godot types.", "text": "source ${workspaceRoot}/misc/scripts/godot_gdb_pretty_print.py" } ], "miDebuggerPath": "gdb" } ], "version": "2.0.0" } ``` Extended the pretty-printer python script to support Vectors. The printer needs to be uncomfortably aware of CowData implementation details, but I don't think there is any way around that.
* | | Merge pull request #91597 from Repiteo/ci/pre-commit-handle-everythingRémi Verschelde2024-05-088-201/+211
|\ \ \ | | | | | | | | | | | | CI: Overhaul static checks to use `pre-commit`
| * | | CI: Overhaul static checks to use `pre-commit`Thaddeus Crews2024-05-088-201/+211
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* | | | Style: Trim trailing whitespace and ensure newline at EOFRémi Verschelde2024-05-083-4/+2
|/ / / | | | | | | | | | Found by apply the file_format checks again via #91597.