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path: root/modules/bullet/bullet_physics_server.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-3/+9
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* fix typo in switch statementfirefly24422017-12-301-1/+1
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* Implemented physics linear and angular lockAndreaCatania2017-12-101-4/+4
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* Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-091-4/+4
|\ | | | | Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-4/+4
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* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
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* | Fixed bullet server null pointer checkAndrea Catania2017-11-301-1/+1
|/ | | Fixed bullet server null pointer check
* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-091-2/+24
|\ | | | | Rewritten kinematic system
| * Rewritten kinematic systemAndreaCatania2017-11-071-2/+24
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* | Bullet - Added support to multiple spacesAndreaCatania2017-11-051-18/+21
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+1339
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.