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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
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collision_object_bullet.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-30
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix some undefined behaviour in Bullet module.
Ibrahn Sahir
2018-11-16
1
-1
/
+8
*
Fix multi-statement macro call not being covered.
J08nY
2018-10-08
1
-1
/
+2
*
Optimitzed area overlap checks
Andrea Catania
2018-10-07
1
-7
/
+11
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-84
/
+66
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-2
/
+2
*
Fixing trimesh precision
Andrea Catania
2018-09-06
1
-0
/
+1
*
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-06
1
-14
/
+42
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-8
/
+8
*
Implemented Soft body
AndreaCatania
2018-07-23
1
-0
/
+2
*
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-14
1
-2
/
+2
*
Fixed area overlap cleaning
Andrea Catania
2018-04-09
1
-1
/
+1
*
Fixed physics server area cleaning
Andrea Catania
2018-04-06
1
-4
/
+2
*
Fixed bullet physics body shape scaling
AndreaCatania
2018-01-16
1
-13
/
+12
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-2
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+8
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-4
/
+18
|
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*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-4
/
+18
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Fixed bullet get_transform scale
AndreaCatania
2017-12-08
1
-2
/
+9
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-4
/
+11
*
Removed shape margin
AndreaCatania
2017-11-23
1
-3
/
+3
*
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-09
1
-1
/
+1
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*
Rewritten kinematic system
AndreaCatania
2017-11-07
1
-1
/
+1
*
|
Fixed collision exception - #12681
AndreaCatania
2017-11-07
1
-0
/
+4
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/
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+316