| Commit message (Expand) | Author | Age | Files | Lines |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -1/+1 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Fix updating of collision shape when the transform is set | Jon Ring | 2019-06-20 | 1 | -1/+1 |
* | Add transform support to deal with Bullets centering of shapes | Bastiaan Olij | 2019-05-07 | 1 | -2/+22 |
* | Merge pull request #27415 from aqnuep/kinematicbody_fixes | Rémi Verschelde | 2019-05-02 | 1 | -2/+3 |
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| * | KinematicBody performance and quality improvements | Daniel Rakos | 2019-03-27 | 1 | -2/+3 |
* | | Allow adding disabled shapes | ShyRed | 2019-04-23 | 1 | -2/+4 |
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* | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 1 | -0/+4 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Fix some undefined behaviour in Bullet module. | Ibrahn Sahir | 2018-11-16 | 1 | -1/+8 |
* | Fix multi-statement macro call not being covered. | J08nY | 2018-10-08 | 1 | -1/+2 |
* | Optimitzed area overlap checks | Andrea Catania | 2018-10-07 | 1 | -7/+11 |
* | Improved code that handles collision shapes, fixes #21945 | Andrea Catania | 2018-10-06 | 1 | -84/+66 |
* | Fix warnings about wrong member initialization order [-Wreorder] | Rémi Verschelde | 2018-09-28 | 1 | -2/+2 |
* | Fixing trimesh precision | Andrea Catania | 2018-09-06 | 1 | -0/+1 |
* | Optimized in case is used just 1 shape with no transform | Andrea Catania | 2018-09-06 | 1 | -14/+42 |
* | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -8/+8 |
* | Implemented Soft body | AndreaCatania | 2018-07-23 | 1 | -0/+2 |
* | Avoid converting Quat to Euler angles when not necessary. | tagcup | 2018-04-14 | 1 | -2/+2 |
* | Fixed area overlap cleaning | Andrea Catania | 2018-04-09 | 1 | -1/+1 |
* | Fixed physics server area cleaning | Andrea Catania | 2018-04-06 | 1 | -4/+2 |
* | Fixed bullet physics body shape scaling | AndreaCatania | 2018-01-16 | 1 | -13/+12 |
* | Fixed Bullet collision shapes scale | AndreaCatania | 2018-01-08 | 1 | -2/+4 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -3/+8 |
* | Merge pull request #13257 from AndreaCatania/master | Rémi Verschelde | 2018-01-04 | 1 | -4/+18 |
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| * | Fixed kinematic movement stuck, Changed how shape scale works, Optimized | AndreaCatania | 2017-12-23 | 1 | -4/+18 |
* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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* | Fixed bullet get_transform scale | AndreaCatania | 2017-12-08 | 1 | -2/+9 |
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -4/+11 |
* | Removed shape margin | AndreaCatania | 2017-11-23 | 1 | -3/+3 |
* | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | 2017-11-09 | 1 | -1/+1 |
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| * | Rewritten kinematic system | AndreaCatania | 2017-11-07 | 1 | -1/+1 |
* | | Fixed collision exception - #12681 | AndreaCatania | 2017-11-07 | 1 | -0/+4 |
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* | Bullet physics engine implementation | AndreaCatania | 2017-11-04 | 1 | -0/+316 |