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path: root/modules/bullet/collision_object_bullet.cpp
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* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix updating of collision shape when the transform is setJon Ring2019-06-201-1/+1
* Add transform support to deal with Bullets centering of shapesBastiaan Olij2019-05-071-2/+22
* Merge pull request #27415 from aqnuep/kinematicbody_fixesRémi Verschelde2019-05-021-2/+3
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| * KinematicBody performance and quality improvementsDaniel Rakos2019-03-271-2/+3
* | Allow adding disabled shapesShyRed2019-04-231-2/+4
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* Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-301-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix some undefined behaviour in Bullet module.Ibrahn Sahir2018-11-161-1/+8
* Fix multi-statement macro call not being covered.J08nY2018-10-081-1/+2
* Optimitzed area overlap checksAndrea Catania2018-10-071-7/+11
* Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-84/+66
* Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde2018-09-281-2/+2
* Fixing trimesh precisionAndrea Catania2018-09-061-0/+1
* Optimized in case is used just 1 shape with no transformAndrea Catania2018-09-061-14/+42
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-8/+8
* Implemented Soft bodyAndreaCatania2018-07-231-0/+2
* Avoid converting Quat to Euler angles when not necessary.tagcup2018-04-141-2/+2
* Fixed area overlap cleaningAndrea Catania2018-04-091-1/+1
* Fixed physics server area cleaningAndrea Catania2018-04-061-4/+2
* Fixed bullet physics body shape scalingAndreaCatania2018-01-161-13/+12
* Fixed Bullet collision shapes scaleAndreaCatania2018-01-081-2/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-3/+8
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-041-4/+18
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| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-231-4/+18
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Fixed bullet get_transform scaleAndreaCatania2017-12-081-2/+9
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+11
* Removed shape marginAndreaCatania2017-11-231-3/+3
* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-091-1/+1
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| * Rewritten kinematic systemAndreaCatania2017-11-071-1/+1
* | Fixed collision exception - #12681AndreaCatania2017-11-071-0/+4
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+316