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path: root/modules/bullet/godot_ray_world_algorithm.cpp
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* Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania2018-02-191-3/+5
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* Improved stabilization of ray shape in BulletAndrea Catania2018-01-241-3/+10
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-3/+8
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-12/+12
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+104
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.