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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixed intersect_shape crash, closes #13697AndreaCatania2017-12-231-1/+4
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* Fixed kinematic movement on concave shapeAndreaCatania2017-11-191-2/+20
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* Rewritten kinematic systemAndreaCatania2017-11-071-47/+0
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+291
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.