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path: root/modules/bullet/space_bullet.cpp
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* Fixed Bullet collision shapes scaleAndreaCatania2018-01-081-54/+47
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-10/+16
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-041-108/+127
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| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-231-108/+127
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Ray cast return shape id. Fixes #14473AndreaCatania2017-12-101-1/+1
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-26/+27
* Merge pull request #13202 from AndreaCatania/masterRémi Verschelde2017-11-231-0/+1
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| * Space override scratching when body is add to worldAndreaCatania2017-11-231-0/+1
* | Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-18/+18
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* bullet cast_motion: reordered null checkmuiroc2017-11-201-3/+3
* Added null check in Bullet cast_motion APIAndreaCatania2017-11-191-10/+12
* Fixed gravity scaleAndreaCatania2017-11-191-1/+2
* Removed dynamic_cast from Bullet ServerAndreaCatania2017-11-191-14/+18
* Fixed kinematic movement on concave shapeAndreaCatania2017-11-191-60/+91
* Rewritten kinematic systemAndreaCatania2017-11-071-221/+159
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+1163