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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
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space_bullet.cpp
Commit message (
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Author
Age
Files
Lines
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-54
/
+47
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-10
/
+16
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-108
/
+127
|
\
|
*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-108
/
+127
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-10
1
-1
/
+1
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-26
/
+27
*
Merge pull request #13202 from AndreaCatania/master
Rémi Verschelde
2017-11-23
1
-0
/
+1
|
\
|
*
Space override scratching when body is add to world
AndreaCatania
2017-11-23
1
-0
/
+1
*
|
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-18
/
+18
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/
*
bullet cast_motion: reordered null check
muiroc
2017-11-20
1
-3
/
+3
*
Added null check in Bullet cast_motion API
AndreaCatania
2017-11-19
1
-10
/
+12
*
Fixed gravity scale
AndreaCatania
2017-11-19
1
-1
/
+2
*
Removed dynamic_cast from Bullet Server
AndreaCatania
2017-11-19
1
-14
/
+18
*
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-19
1
-60
/
+91
*
Rewritten kinematic system
AndreaCatania
2017-11-07
1
-221
/
+159
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+1163