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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-0711-18/+18
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Merge pull request #42649 from madmiraal/reapply-41806Rémi Verschelde2020-10-151-1/+1
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| * Reapply -Avoid adding margin twice along capsule Y axisMarcel Admiraal2020-10-081-1/+1
* | Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde2020-10-131-0/+1
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| * Initialise Bullet RigidBody friction to the expected value of 1.0Marcel Admiraal2020-10-061-0/+1
* | Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania2020-10-081-1/+1
* | Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-0812-205/+72
* | Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-0811-217/+170
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* Updated getters and setters names for toplevelDuroxxigar2020-10-021-2/+2
* Check entire basis column for zero size when unscaling Bullet basis.Marcel Admiraal2020-10-021-7/+7
* Merge pull request #41426 from madmiraal/fix-bullet-zero-scaleRémi Verschelde2020-09-201-5/+54
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| * Check and correct for zero scaling when unscaling Bullet basis.Marcel Admiraal2020-08-221-5/+54
* | Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal2020-09-141-2/+2
* | Avoid adding margin twice along capsule Y axisAndrea Catania2020-09-061-1/+1
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* Merge pull request #40989 from madmiraal/fix-40739Andrea Catania2020-08-051-2/+1
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| * Reload Bullet space override modifier even when RigidBody is inactive.Marcel Admiraal2020-08-031-2/+1
* | Fixes leak when creating bullet shapeRafał Mikrut2020-08-051-0/+1
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* Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde2020-07-271-1/+1
* Merge pull request #40252 from AndreaCatania/flushRémi Verschelde2020-07-2711-170/+217
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| * - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-2711-170/+217
* | Ensure Bullet HeightMapShape3D data width and depth are at least 2.Marcel Admiraal2020-07-241-0/+3
* | Use difference in position to check whether motion in Bullet is too closeMarcel Admiraal2020-07-181-5/+10
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* Fix overlappingObjects vector crashvolzhs2020-07-141-1/+1
* Set isScratchedSpaceOverrideModificator to false when removing aMarcel Admiraal2020-07-121-0/+1
* Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde2020-07-111-1/+1
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| * Allow Area2D and 3D mouse events without a collision layerTomasz Chabora2020-07-101-1/+1
* | Add override keywords.Marcel Admiraal2020-07-103-226/+226
* | Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal2020-07-082-5/+7
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* Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde2020-07-0712-71/+204
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| * Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-2412-71/+204
* | Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde2020-07-074-15/+33
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| * | Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania2020-06-244-15/+33
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* | Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal2020-07-061-0/+1
* | Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-024-27/+27
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| * | Refactor physics force and impulse codeAaron Franke2020-06-024-27/+27
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* | Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde2020-06-221-0/+4
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| * | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp2020-06-221-0/+4
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* | Merge pull request #34236 from madmiraal/enable-bullet-debugRémi Verschelde2020-06-211-2/+2
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| * | Enable Bullet DEBUG on debug builds.Marcel Admiraal2020-04-011-2/+2
* | | Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal2020-06-211-6/+12
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* | Merge pull request #39085 from madmiraal/fix-39059Rémi Verschelde2020-05-291-1/+1
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| * | Correct Bullet's default Area angular damp value.Marcel Admiraal2020-05-271-1/+1
* | | Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+1
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* | Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-5/+0
* | Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-1413-97/+187
* | Style: Enforce separation line between function definitionsRémi Verschelde2020-05-142-0/+2
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1425-158/+0
* | Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-3/+3
* | Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-1419-224/+120