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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
11
-18
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+18
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
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+1
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Merge pull request #42649 from madmiraal/reapply-41806
Rémi Verschelde
2020-10-15
1
-1
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+1
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Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
1
-1
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+1
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Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-13
1
-0
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+1
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Initialise Bullet RigidBody friction to the expected value of 1.0
Marcel Admiraal
2020-10-06
1
-0
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+1
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Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
1
-1
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+1
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Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
12
-205
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+72
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Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
11
-217
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+170
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Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
1
-2
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+2
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Check entire basis column for zero size when unscaling Bullet basis.
Marcel Admiraal
2020-10-02
1
-7
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+7
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Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Rémi Verschelde
2020-09-20
1
-5
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+54
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Check and correct for zero scaling when unscaling Bullet basis.
Marcel Admiraal
2020-08-22
1
-5
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+54
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Fix RigidBodyBullet areasWhereIam element shift.
Marcel Admiraal
2020-09-14
1
-2
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+2
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Avoid adding margin twice along capsule Y axis
Andrea Catania
2020-09-06
1
-1
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+1
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Merge pull request #40989 from madmiraal/fix-40739
Andrea Catania
2020-08-05
1
-2
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+1
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Reload Bullet space override modifier even when RigidBody is inactive.
Marcel Admiraal
2020-08-03
1
-2
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+1
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Fixes leak when creating bullet shape
Rafał Mikrut
2020-08-05
1
-0
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+1
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Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
1
-1
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+1
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Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
11
-170
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+217
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- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
11
-170
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+217
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Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-07-24
1
-0
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+3
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Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-18
1
-5
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+10
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Fix overlappingObjects vector crash
volzhs
2020-07-14
1
-1
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+1
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Set isScratchedSpaceOverrideModificator to false when removing a
Marcel Admiraal
2020-07-12
1
-0
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+1
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Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-11
1
-1
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+1
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Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-10
1
-1
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+1
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Add override keywords.
Marcel Admiraal
2020-07-10
3
-226
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+226
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Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-08
2
-5
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+7
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Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
12
-71
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+204
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Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
12
-71
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+204
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Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-07-07
4
-15
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+33
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Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
4
-15
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+33
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Clear a Bullet Area's overlappingObjects vector when removing an area
Marcel Admiraal
2020-07-06
1
-0
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+1
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Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
4
-27
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+27
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Refactor physics force and impulse code
Aaron Franke
2020-06-02
4
-27
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+27
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Merge pull request #39747 from nekomatata/fix-crash-space-query
Rémi Verschelde
2020-06-22
1
-0
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+4
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Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
PouleyKetchoupp
2020-06-22
1
-0
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+4
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Merge pull request #34236 from madmiraal/enable-bullet-debug
Rémi Verschelde
2020-06-21
1
-2
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+2
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Enable Bullet DEBUG on debug builds.
Marcel Admiraal
2020-04-01
1
-2
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+2
*
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-6
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+12
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Merge pull request #39085 from madmiraal/fix-39059
Rémi Verschelde
2020-05-29
1
-1
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+1
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Correct Bullet's default Area angular damp value.
Marcel Admiraal
2020-05-27
1
-1
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+1
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
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+1
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Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
1
-5
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+0
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
13
-97
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+187
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
2
-0
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+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
25
-158
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+0
*
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Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-3
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+3
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
19
-224
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+120
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