summaryrefslogtreecommitdiffstats
path: root/modules/csg/icons
Commit message (Collapse)AuthorAgeFilesLines
* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-238-8/+8
|
* Optimize, tweak, improve consistency in SVG icons, and fix masks in light modeMewPurPur2023-11-046-6/+6
|
* Improve the Torus iconsMewPurPur2023-09-201-1/+1
|
* Optimize CSG icons and moreVolTer2023-05-298-8/+8
|
* Increase icon saturation by 30% for all editor iconsHugo Locurcio2021-05-118-8/+8
| | | | | | | | | | More saturated icons go better with the new editor theme. These color changes only apply when using a dark theme. The editor icon saturation can still be adjusted in the Editor Settings. Setting the editor icon saturation setting to 0.77 should roughly match the old icon saturation.
* Optimize SVG using `svgcleaner --multipass`Hugo Locurcio2020-10-258-50/+8
| | | | This decreases the editor binary size by about 8 KB.
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-278-0/+0
| | | | Fixes #30736.
* Fix missing module editor iconsAndrii Doroshenko (Xrayez)2020-03-088-0/+0
| | | | | | | Module icons need to be renamed to PascalCase as well for them to be registered in 4.0. See godotengine/godot#36513.
* Add support for creating editor icons per moduleAndrii Doroshenko (Xrayez)2019-06-288-0/+50
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules.