index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
enet
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
[Net/Docs] Update extensions documentation.
Fabio Alessandrelli
2021-09-24
1
-2
/
+0
|
*
[Net] MultiplayerPeer cleanup, defaults.
Fabio Alessandrelli
2021-09-24
2
-54
/
+23
*
|
[ENet] Fix server not correctly relaying peer disconnects.
Fabio Alessandrelli
2021-09-27
1
-1
/
+1
*
|
Document Android permission requirements for network access where needed
Hugo Locurcio
2021-09-25
1
-0
/
+1
|
/
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-2
/
+0
*
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-08
1
-2
/
+2
*
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
3
-10
/
+10
*
[Net] Silence ENetMultiplayerPeer close_connection.
Fabio Alessandrelli
2021-09-02
1
-1
/
+3
*
Document ENetConnection compression must match between client and server
Hugo Locurcio
2021-08-23
1
-0
/
+1
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-1
/
+1
*
[Net] Fix ENetMultiplayerPeer status during connection.
Fabio Alessandrelli
2021-08-06
1
-1
/
+1
*
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-30
2
-18
/
+33
*
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
Rémi Verschelde
2021-07-30
3
-194
/
+97
|
\
|
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
3
-194
/
+97
*
|
[Net] Fix ENet 'connect_to_host' creating only one channel.
Fabio Alessandrelli
2021-07-30
1
-1
/
+1
|
/
*
[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.
Fabio Alessandrelli
2021-07-29
3
-831
/
+481
*
[Net] Implement lower level ENet wrappers.
Fabio Alessandrelli
2021-07-29
8
-0
/
+1458
*
[Net] Add generate_unique_id to MultiplayerPeer.
Fabio Alessandrelli
2021-07-29
2
-23
/
+1
*
Optimize StringName usage
reduz
2021-07-18
1
-8
/
+8
*
Enable range coder compression by default in NetworkedMultiplayerENet
Hugo Locurcio
2021-07-16
2
-5
/
+6
*
Implement the ability to disable classes
reduz
2021-07-13
1
-1
/
+1
*
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
Fabio Alessandrelli
2021-07-12
5
-95
/
+95
*
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-12
3
-8
/
+8
*
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-07-12
1
-1
/
+1
*
Merge pull request #48331 from Faless/net/4.x_enet_relay_lax
Rémi Verschelde
2021-06-17
1
-1
/
+4
|
\
|
*
[Net] ENet non-relaying server now process broadcasts.
Fabio Alessandrelli
2021-04-30
1
-1
/
+4
*
|
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
|
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
2
-11
/
+11
|
/
*
Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged
Rémi Verschelde
2021-04-28
3
-35
/
+40
|
\
|
*
Implement NetworkedMultiplayerENet.get_local_port
Fabio Alessandrelli
2021-04-28
3
-35
/
+40
*
|
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-3
/
+3
|
/
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Add set_peer_timeout to NetworkedMultiplayerENet.
Fabian
2021-02-27
3
-0
/
+26
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
2
-35
/
+19
*
Mention that NetworkedMultiplayerENet uses UDP only
Hugo Locurcio
2021-01-14
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
4
-8
/
+8
*
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
1
-2
/
+14
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
1
-2
/
+2
*
Fix crash in ENet changing refuse_new_connections
Fabio Alessandrelli
2020-07-29
1
-1
/
+5
*
Funnel refuse_new_connections to Godot ENet.
Fabio Alessandrelli
2020-07-14
1
-0
/
+3
*
Improve the ENet channels documentation in NetworkedMultiplayerENet
Hugo Locurcio
2020-07-13
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-14
/
+14
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
2
-14
/
+27
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
3
-64
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
/
+14
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-3
/
+6
*
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-23
1
-0
/
+5
*
Fix various typos
luz.paz
2020-03-11
1
-1
/
+1
[prev]
[next]