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path: root/modules/gdnative/gdnative_library_editor_plugin.cpp
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* Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen2020-07-141-1/+1
| | | | resource depency dialogs).
* GDNative Editor: Support selecting frameworks for iOSSergey Minakov2020-07-021-2/+14
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* Export: Rename 'Windows Universal' to 'UWP'Rémi Verschelde2020-06-191-1/+1
| | | | | It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP).
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+11
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-22/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
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* Popups are now windows also (broken!)Juan Linietsky2020-03-261-12/+12
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* Working multiple window support, including editorJuan Linietsky2020-03-261-5/+5
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* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-15/+7
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-7/+7
| | | | objects and made them default.
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
| | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
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* Removed unused variables, add some constants numbersRafał Mikrut2019-12-101-1/+0
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* Merge pull request #30935 from YeldhamDev/gdnative_plugin_fixRémi Verschelde2019-07-291-5/+3
|\ | | | | Fix 'GDNativeLibrary' editor being incorrectly opened
| * Fix 'GDNativeLibrary' editor being incorrectly openedMichael Alexsander Silva Dias2019-07-291-5/+3
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* | Improve platform selection in the GDNativeLibrary dockNilsIrl2019-07-291-2/+8
|/ | | | | * Replace button text with currently selected platforms * Expand button size horizontally
* Replace radion buttons with checkboxes in GDNativeLibrary editorNilsIrl2019-07-271-14/+17
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #15246 from vnen/uwp-gdnativeGeorge Marques2018-01-011-2/+2
|\ | | | | Make GDNative DLLs work on UWP
| * Make GDNative DLLs work on UWPGeorge Marques2018-01-011-2/+2
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* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Add plugin to edit GDNativeLibrarygeequlim2017-12-181-0/+423
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor