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path: root/modules/gdnative/nativescript/godot_nativescript.cpp
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-5/+5
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Implemented profiling functions for NativeScriptMarcelo Fernandez2018-08-221-0/+4
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* [NativeScript] replace error macros by simple returnskarroffel2018-04-061-4/+2
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* [NativeScript] added global type tag systemkarroffel2018-04-051-4/+12
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* add initial NativeScript 1.1 extensionkarroffel2018-02-091-3/+161
| | | | | | | | | | | | | | | This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* merged gdnative and nativescript moduleKarroffel2017-09-031-0/+205