summaryrefslogtreecommitdiffstats
path: root/modules/gdnative/pluginscript/pluginscript_instance.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Add support for _to_string virtual function overwrite in PluginscriptEmmanuel Leblond2021-03-271-0/+7
|
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
|
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-1/+1
| | | | objects and made them default.
* Optmized data sent during RPC and RSet calls.Andrea Catania2020-02-121-0/+32
| | | | | | | | | | - Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
* Use StringName in pluginscript's set/get_prop and add_global_constantEmmanuel Leblond2020-02-011-4/+2
|
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-46/+3
|
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-2/+2
|
* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-2/+2
|
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-2/+2
|
* Improve inheritance system in gdnative pluginscriptEmmanuel Leblond2018-01-161-2/+3
|
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+181