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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp
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* Added system for GDScript warningsGeorge Marques2018-08-101-1/+1
| | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
* Add editor highlight for type-safe linesGeorge Marques2018-07-201-1/+1
| | | | | The line number is hightlighted to indicate that the line contains only type-safe code.
* Improve inheritance system in gdnative pluginscriptEmmanuel Leblond2018-01-161-0/+1
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* Fix warning when editor resource preview try to read pluginscript resourceEmmanuel Leblond2018-01-091-1/+5
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* Fix crash in pluginscript complete_codeEmmanuel Leblond2018-01-091-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
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* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+4
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* [GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond2017-10-201-1/+0
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* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+432