Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix misc. source comment typos | luz.paz | 2019-09-19 | 1 | -2/+2 |
| | | | Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | ||||
* | Parse more informations for code completion | Geequlim | 2019-07-04 | 1 | -2/+3 |
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* | Fixed cases of unsupported pointers being used to construct variants | Andrettin | 2019-06-29 | 1 | -1/+1 |
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* | Fix code completion not working with class_name | lupoDharkael | 2019-04-16 | 1 | -2/+2 |
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* | Make direct casting among Error and godot_error enums (#23015). | marxin | 2019-02-18 | 1 | -2/+1 |
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* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Added basic support for custom resource savers and loaders | Marc Gilleron | 2018-12-15 | 1 | -4/+2 |
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* | Added system for GDScript warnings | George Marques | 2018-08-10 | 1 | -1/+1 |
| | | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | ||||
* | Add editor highlight for type-safe lines | George Marques | 2018-07-20 | 1 | -1/+1 |
| | | | | | The line number is hightlighted to indicate that the line contains only type-safe code. | ||||
* | Improve inheritance system in gdnative pluginscript | Emmanuel Leblond | 2018-01-16 | 1 | -0/+1 |
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* | Fix warning when editor resource preview try to read pluginscript resource | Emmanuel Leblond | 2018-01-09 | 1 | -1/+5 |
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* | Fix crash in pluginscript complete_code | Emmanuel Leblond | 2018-01-09 | 1 | -1/+1 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -1/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+2 |
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* | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | 2017-10-24 | 1 | -0/+4 |
| | | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | ||||
* | [GDnative] remove useless (and illegal !) STL include | Emmanuel Leblond | 2017-10-20 | 1 | -1/+0 |
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* | [GDnative] add pluginscript \o/ | Emmanuel Leblond | 2017-10-17 | 1 | -0/+432 |