summaryrefslogtreecommitdiffstats
path: root/modules/gdnative/pluginscript/pluginscript_language.h
Commit message (Collapse)AuthorAgeFilesLines
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Parse more informations for code completionGeequlim2019-07-041-1/+1
|
* Fix code completion not working with class_namelupoDharkael2019-04-161-1/+1
|
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-4/+4
|
* Added system for GDScript warningsGeorge Marques2018-08-101-1/+1
| | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
* Add editor highlight for type-safe linesGeorge Marques2018-07-201-1/+1
| | | | | The line number is hightlighted to indicate that the line contains only type-safe code.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+1
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+131