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path: root/modules/gdnative/pluginscript/pluginscript_script.h
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* Optmized data sent during RPC and RSet calls.Andrea Catania2020-02-121-4/+13
| | | | | | | | | | - Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #23615 from buresu/pluginscript-newRémi Verschelde2018-12-181-2/+3
|\ | | | | PluginScript: Add support for the new() method
| * PluginScript: Add support for the new() methodNaoto Kondo2018-11-101-2/+3
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* | Allow signal connecting even if script is invalid (only when compiled with ↵Juan Linietsky2018-11-271-0/+1
|/ | | | tools), fixes #17070
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-4/+4
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-4/+4
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-4/+4
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* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
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* Improve inheritance system in gdnative pluginscriptEmmanuel Leblond2018-01-161-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Removes Script::get_node_type()Jerome670002017-10-251-2/+0
| | | | used before GDScript, with squirrel apparently
* [GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond2017-10-201-1/+0
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* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+130