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path: root/modules/gdnative/pluginscript/pluginscript_script.h
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #23615 from buresu/pluginscript-newRémi Verschelde2018-12-181-2/+3
|\ | | | | PluginScript: Add support for the new() method
| * PluginScript: Add support for the new() methodNaoto Kondo2018-11-101-2/+3
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* | Allow signal connecting even if script is invalid (only when compiled with ↵Juan Linietsky2018-11-271-0/+1
|/ | | | tools), fixes #17070
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-4/+4
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-4/+4
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-4/+4
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* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
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* Improve inheritance system in gdnative pluginscriptEmmanuel Leblond2018-01-161-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Removes Script::get_node_type()Jerome670002017-10-251-2/+0
| | | | used before GDScript, with squirrel apparently
* [GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond2017-10-201-1/+0
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* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+130