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* Make direct casting among Error and godot_error enums (#23015).marxin2019-02-181-2/+1
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* Update copyright statements to 2019Rémi Verschelde2019-01-0110-20/+20
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #23615 from buresu/pluginscript-newRémi Verschelde2018-12-182-13/+78
|\ | | | | PluginScript: Add support for the new() method
| * PluginScript: Add support for the new() methodNaoto Kondo2018-11-102-13/+78
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* | Added basic support for custom resource savers and loadersMarc Gilleron2018-12-153-8/+12
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* | Allow signal connecting even if script is invalid (only when compiled with ↵Juan Linietsky2018-11-271-0/+1
|/ | | | tools), fixes #17070
* SCons: Build thirdparty code in own env, disable warningsRémi Verschelde2018-09-281-5/+2
| | | | | Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-123-7/+7
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Added system for GDScript warningsGeorge Marques2018-08-102-2/+2
| | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
* Add editor highlight for type-safe linesGeorge Marques2018-07-202-2/+2
| | | | | The line number is hightlighted to indicate that the line contains only type-safe code.
* [Pluginscript] Fix not working exports in editorEmmanuel Leblond2018-06-151-19/+4
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-294-20/+20
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-294-20/+20
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-264-20/+20
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* Correct profiling_frame naming in pluginscriptEmmanuel Leblond2018-04-071-1/+1
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* Fix Pluginscript add_global_constant mandatory value checkEmmanuel Leblond2018-04-061-1/+1
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* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Improve inheritance system in gdnative pluginscriptEmmanuel Leblond2018-01-164-28/+29
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* Fix warning when editor resource preview try to read pluginscript resourceEmmanuel Leblond2018-01-091-1/+5
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* Fix crash in pluginscript complete_codeEmmanuel Leblond2018-01-091-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0510-10/+12
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-0110-20/+20
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-072-4/+7
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* Removes Script::get_node_type()Jerome670002017-10-252-7/+0
| | | | used before GDScript, with squirrel apparently
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-242-0/+5
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* [GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond2017-10-202-2/+0
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* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-1711-0/+1751