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* Little BitsJuan Linietsky2014-08-141-1/+1
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* More 3D WorkJuan Linietsky2014-06-161-1/+9
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* -Fixed bug in "extends"Juan Linietsky2014-05-241-0/+10
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* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+10
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* Fixes to constants in scopeJuan Linietsky2014-05-021-26/+36
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* -Fixes to OpenSSL compilation (more)Juan Linietsky2014-05-011-1/+6
| | | | -Fix bug in GDScript, now static functions can call static functions.
* -moved script to modulesJuan Linietsky2014-02-241-0/+1531