summaryrefslogtreecommitdiffstats
path: root/modules/gdscript/gd_parser.h
Commit message (Collapse)AuthorAgeFilesLines
* Fix #8674, and rename a few things for clarityBojidar Marinov2017-05-081-1/+1
|
* Added autocomplete for file paths in the script editormbalint122017-04-181-0/+1
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-82/+82
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Merge pull request #6845 from karroffel/masterJuan Linietsky2017-01-141-1/+51
|\ | | | | Adds pattern matching to GDScript
| * pattern matcher: Implemented backendKarroffel2017-01-111-10/+9
| | | | | | | | changed comments
| * pattern matcher: Implemented transformationsKarroffel2017-01-111-5/+22
| |
| * pattern matching: implemented parserKarroffel2017-01-111-1/+35
| |
* | -Fix bugs related to PoolVector crashesJuan Linietsky2017-01-081-0/+1
| | | | | | | | -Added ability to request nodes using $Name in GDScript :)
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Added small modification on parser for '+'Henrique L. Alves2016-10-221-0/+1
|/
* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-1/+2
|
* Ternary operator in GDScript (a if x else b)Bojidar Marinov2016-08-251-0/+3
| | | | Fixes #1961
* Brand new networked multiplayerJuan Linietsky2016-08-191-1/+7
|
* Added yield() signal smart autocompletion.Juan Linietsky2016-08-061-1/+2
|
* Only check for constants when parsing constants, should close #5497Juan Linietsky2016-06-301-1/+1
|
* -remove unnecesary error report, fixes #3361Juan Linietsky2016-01-231-0/+1
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -add breakpoint statement to ease with debugging, closes #3165reduz2015-12-291-0/+5
|
* - added 'onready' keyword to gdscript. Defers initialization of member ↵reduz2015-12-281-0/+1
| | | | variables until _ready() is run.
* remove child variable that is duplicated from parent classfirefly24422015-10-181-1/+0
|
* detect node and variable assignments in _ready, _init, etc for further code ↵Juan Linietsky2015-08-301-0/+2
| | | | completion
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-1/+2
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+7
| | | | closes #2175
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+1
| | | | -moved commandline fix to mingw-only, should fix #1064
* oops, C++11 makes me screw upJuan Linietsky2014-12-171-2/+2
|
* New Code CompletionJuan Linietsky2014-12-161-3/+52
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* Batch of BugfixesJuan Linietsky2014-12-071-2/+3
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* Bug FixesJuan Linietsky2014-11-021-0/+1
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+2
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Misc FixesJuan Linietsky2014-06-271-1/+2
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+2
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky2014-04-051-0/+1
| | | | | | | | | the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-1/+6
| | | | -fix bug in doc where touchscreen events were not documented
* -moved script to modulesJuan Linietsky2014-02-241-0/+397