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path: root/modules/gdscript/gd_tokenizer.cpp
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* Dead code tells no talesRémi Verschelde2017-08-271-49/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-3/+1
* Merge pull request #9731 from Xrayez/gdscript-completionRémi Verschelde2017-07-251-1/+1
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| * Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)2017-07-251-1/+1
* | fix a regression (GDScript) from e00630bKarroffel2017-07-251-1/+1
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* Make GDScript allow some keywords as identifiersBojidar Marinov2017-07-231-100/+218
* GDScript: Use "is" keyword for type checking.Andreas Haas2017-05-271-0/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+0
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Add '$' to token namesSaggi Mizrahi2017-04-011-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-600/+563
* Inf and NaN support added to GDScript.Saracen2017-02-281-0/+4
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-1/+1
* made _ a special token in GDScriptkarroffel2017-01-201-0/+2
* Merge pull request #6845 from karroffel/masterJuan Linietsky2017-01-141-0/+2
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| * pattern matching: implemented parserKarroffel2017-01-111-0/+2
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-6/+10
* | Type renames:Juan Linietsky2017-01-111-11/+10
* | Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-1/+1
* | Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-3/+3
* | -Fix bugs related to PoolVector crashesJuan Linietsky2017-01-081-0/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Adapt overlooked instances of zero-based column numbersPedro J. Estébanez2016-10-131-5/+5
* | Make text column numbers one-basedPedro J. Estébanez2016-10-101-1/+1
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* Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-101-2/+2
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| * Fix some comparisons between signed and unsigned integersJohan Manuel2016-08-131-2/+2
* | Adds enums to GDScriptBojidar Marinov2016-08-271-0/+2
* | Brand new networked multiplayerJuan Linietsky2016-08-191-1/+9
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* Removed unused variables (first pass)Rémi Verschelde2016-07-071-1/+0
* correctly parse floats in scientific notationDennis Brakhane2016-06-181-1/+1
* gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky2016-06-111-2/+3
* remove trailing whitespaceHubert Jarosz2016-03-091-9/+9
* Removed GDScript "function" keywordFranklin Sobrinho2016-01-131-1/+0
* Added missing onready token nameIgnacio Etcheverry2016-01-071-0/+1
* Added var2bytes and bytes2var to convet any variable to bytes and back. Close...Juan Linietsky2016-01-021-1/+1
* PI is now a built-in constant, fixes #2134Juan Linietsky2016-01-021-1/+3
* -properly handle newline in \ (line continuation) in gdscript, fixes #2112Juan Linietsky2016-01-021-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* small fixes to color8Juan Linietsky2015-12-311-1/+1
* -add breakpoint statement to ease with debugging, closes #3165reduz2015-12-291-1/+3
* - added 'onready' keyword to gdscript. Defers initialization of member variab...reduz2015-12-281-1/+2
* Remove unexpected GDScript built-in type aliaseseska2015-11-231-6/+0
* Add missing token name for signal. closes #2201neikeq2015-08-071-0/+1
* more debugger fixesJuan Linietsky2015-08-041-0/+5
* more code completion improvementsJuan Linietsky2015-06-271-1/+1
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-15/+18
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+1
* -Added prints() function, fixes #1132, #1859Juan Linietsky2015-05-091-1/+1