Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Use type information to enable GDScript introspection | George Marques | 2018-07-20 | 1 | -12/+8 | |
| | | | | | This makes the Script API provide accurate information when requesting property or method info. | |||||
* | Add typed instructions to GDScript | George Marques | 2018-07-20 | 1 | -1/+5 | |
| | | | | | | | - Typed assignment (built-in, native, and script). - Cast (built-in conversion; native and script checks). - Check type of functions arguments on call. - Check type of members on set. | |||||
* | Move inheritance resolution to the parser | George Marques | 2018-07-20 | 1 | -2/+34 | |
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* | Add typing syntax | George Marques | 2018-07-20 | 1 | -0/+2 | |
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* | Global class names (and GDScript support for it) | Juan Linietsky | 2018-07-15 | 1 | -0/+45 | |
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* | New sync keywords in GDScript, NativeScript, Mono | Fabio Alessandrelli | 2018-05-29 | 1 | -0/+3 | |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-29 | 1 | -5/+5 | |
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* | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 1 | -8/+5 | |
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* | New sync keywords in GDScript, NativeScript, Mono | Fabio Alessandrelli | 2018-05-26 | 1 | -0/+3 | |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 1 | -5/+5 | |
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* | Enable autoload in editor | George Marques | 2018-05-01 | 1 | -0/+9 | |
| | | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | |||||
* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -1/+1 | |
| | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 | |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -3/+3 | |
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* | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -3/+3 | |
| | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | |||||
* | Abstract some method for script system | geequlim | 2017-11-17 | 1 | -1/+18 | |
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* | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 2017-11-16 | 1 | -0/+1911 | |