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* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-4/+4
| | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
* Use type information to enable GDScript introspectionGeorge Marques2018-07-201-12/+8
| | | | | This makes the Script API provide accurate information when requesting property or method info.
* Add typed instructions to GDScriptGeorge Marques2018-07-201-1/+5
| | | | | | | - Typed assignment (built-in, native, and script). - Cast (built-in conversion; native and script checks). - Check type of functions arguments on call. - Check type of members on set.
* Move inheritance resolution to the parserGeorge Marques2018-07-201-2/+34
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* Add typing syntaxGeorge Marques2018-07-201-0/+2
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* Global class names (and GDScript support for it)Juan Linietsky2018-07-151-0/+45
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-291-0/+3
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-5/+5
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-8/+5
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-261-0/+3
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-5/+5
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* Enable autoload in editorGeorge Marques2018-05-011-0/+9
| | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-3/+3
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Abstract some method for script systemgeequlim2017-11-171-1/+18
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+1911