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* Merge pull request #26034 from QbieShay/issue_25596Rémi Verschelde2019-02-281-1/+2
|\ | | | | Inheriting from virtual class no longer causes the engine to crash.
| * Inheriting from virtual class no longer causes the engine to crash, it ↵QbieShay2019-02-271-1/+2
| | | | | | | | | | | | prints an error instead. Co-authored-by: Hein-Pieter van Braam <hp@tmm.cx>
* | Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-4/+4
|/ | | | Fixes #25316.
* Fix exported property values being lost if base GDScript fails to parseIgnacio Etcheverry2019-02-141-1/+1
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* Ensure get script method list also checks base classes, fixes #23384Juan Linietsky2019-01-251-8/+13
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* GDScript: don't allow calling non-static function from scriptGeorge Marques2019-01-231-1/+2
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* Merge pull request #24877 from neikeq/issue-24280Rémi Verschelde2019-01-101-15/+22
|\ | | | | Fix properties being lost when reloading placeholder GDScript instance
| * Fix properties being lost when reloading placeholder GDScript instanceIgnacio Etcheverry2019-01-101-15/+22
| | | | | | | | | | | | | | During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing. The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance. I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Allow signal connecting even if script is invalid (only when compiled with ↵Juan Linietsky2018-11-271-1/+0
| | | | tools), fixes #17070
* Merge pull request #22953 from DualMatrix/properties_goneRémi Verschelde2018-11-221-18/+27
|\ | | | | Fixed parents export vars not appearing in inspector if parent is class_name.
| * Fixed parents properties not appearing in inspector if parent is class_name.DualMatrix2018-10-121-18/+27
| | | | | | | | Fixed parents properties not appearing in inspector if parent is class_name.
* | Fix GDScript placeholder fallbackIgnacio Etcheverry2018-11-101-0/+7
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* | Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde2018-10-251-2/+2
|\ \ | | | | | | Limit several project settings
| * | Add some limits on the Editor SettingsSuperwaitsum2018-10-241-2/+2
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* / Optional getters/setters editor autocompleteJakub Grzesik2018-10-231-0/+1
|/ | | | solves #22291
* Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-0/+1
| | | | | | | | | | | Fixes GCC 5 warnings of the form: core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch] core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch] Those can be trivial cases where adding a default fallback is the solution, or more complex issues/hidden bugs where missed values are actually meant to be handled.
* GDScript: Revert extra deletion when creating instanceGeorge Marques2018-09-191-4/+1
| | | | | Revert part of e4af39cbc00446b03d142882a69813e94f0838b2 that was causing a crash.
* Add GDScript slave keyword deprecation warning.Fabio Alessandrelli2018-09-151-0/+5
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* Rename slave keyword to puppetFabio Alessandrelli2018-09-151-1/+2
| | | | | The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
* Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde2018-09-131-3/+3
|\ | | | | Misc. typos
| * Misc. typosluz.paz2018-09-121-3/+3
| | | | | | Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-6/+6
|/ | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Fix crash when extending non-existing GDScript fileRémi Verschelde2018-09-101-11/+2
| | | | | | Fixes #21682 with a partial revert of #21411. The ~Ref() destructor (from 'scriptres') already takes care of freeing the 'script' resource.
* Fixes several resource leaks in ...Crazy-P2018-08-261-4/+22
| | | | | | | | - gdscript - gdscript_compiler - regex - android/export - gles3/rasterizer (scene and storage)
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-31/+5
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* GDScript: Show warning messages only on debuggerGeorge Marques2018-08-211-3/+5
| | | | Don't show on console/output anymore.
* Fix error spam from loading script class iconsWill Nations2018-08-151-1/+1
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* Add custom icons to script classes.Will Nations2018-08-141-1/+7
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* Merge pull request #20583 from neikeq/issue-15371Rémi Verschelde2018-08-141-23/+31
|\ | | | | Fix case where exported properties value is lost
| * Fix case where exported properties value is lostIgnacio Etcheverry2018-07-291-23/+31
| | | | | | | | | | | | | | | | | | | | Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation - Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly. - Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false. - Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty. - PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not. - Fixed a few problems during reloading of C# scripts.
* | Added system for GDScript warningsGeorge Marques2018-08-101-0/+172
|/ | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-4/+4
| | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
* Use type information to enable GDScript introspectionGeorge Marques2018-07-201-12/+8
| | | | | This makes the Script API provide accurate information when requesting property or method info.
* Add typed instructions to GDScriptGeorge Marques2018-07-201-1/+5
| | | | | | | - Typed assignment (built-in, native, and script). - Cast (built-in conversion; native and script checks). - Check type of functions arguments on call. - Check type of members on set.
* Move inheritance resolution to the parserGeorge Marques2018-07-201-2/+34
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* Add typing syntaxGeorge Marques2018-07-201-0/+2
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* Global class names (and GDScript support for it)Juan Linietsky2018-07-151-0/+45
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-291-0/+3
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-5/+5
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-8/+5
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-261-0/+3
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-5/+5
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* Enable autoload in editorGeorge Marques2018-05-011-0/+9
| | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-3/+3
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Abstract some method for script systemgeequlim2017-11-171-1/+18
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