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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* GDScript: Fix MutexLock usage, fixes Clang 6 compatRémi Verschelde2020-09-091-5/+5
| | | | Fixes #41852.
* GDScript: Use pointer instead of references in cacheGeorge Marques2020-08-231-9/+5
| | | | | They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements.
* GDScript: Fix crash when superclass file is non-existentGeorge Marques2020-08-171-0/+15
| | | | Incidentally, allow EOF to be an end of statement.
* Wrap up GDScript 2.0 base implementationGeorge Marques2020-07-221-4/+20
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* Add GDScript cache singletonGeorge Marques2020-07-201-0/+228