Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -1/+1 |
| | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | ||||
* | GDScript: Fix MutexLock usage, fixes Clang 6 compat | Rémi Verschelde | 2020-09-09 | 1 | -5/+5 |
| | | | | Fixes #41852. | ||||
* | GDScript: Use pointer instead of references in cache | George Marques | 2020-08-23 | 1 | -9/+5 |
| | | | | | They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements. | ||||
* | GDScript: Fix crash when superclass file is non-existent | George Marques | 2020-08-17 | 1 | -0/+15 |
| | | | | Incidentally, allow EOF to be an end of statement. | ||||
* | Wrap up GDScript 2.0 base implementation | George Marques | 2020-07-22 | 1 | -4/+20 |
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* | Add GDScript cache singleton | George Marques | 2020-07-20 | 1 | -0/+228 |