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* | Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde2023-01-031-4/+4
|\ \ | | | | | | | | | Inner classes get their docs back
| * | Inner classes get their docs backrune-scape2022-12-231-4/+4
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* | | Fix usage of Enum as constantDmitrii Maganov2022-12-281-13/+7
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* | Merge pull request #69991 from rune-scape/cast-typeRémi Verschelde2022-12-231-12/+17
|\ \ | |/ |/| | | GDScript: Fix cast producing null
| * GDScript: Fix cast producing nullrune-scape2022-12-121-12/+17
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* | GDScript: Fix built-in script and other `find_class` bugsrune-scape2022-12-151-3/+2
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* | GDScript: Allow out of order member resolutionrune-scape2022-12-141-0/+1
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* | Add GDScript member initializer implicit type conversionocean (they/them)2022-12-111-0/+15
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* Merge pull request #69467 from rune-scape/rune-subclass-script-pathRémi Verschelde2022-12-101-2/+2
|\ | | | | GDScript: Fix subclass script path issues
| * GDScript: Fix subclass script path issuesrune-scape2022-12-011-2/+2
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* | Merge pull request #68747 from rune-scape/rune-stringname-unificationRémi Verschelde2022-12-091-0/+21
|\ \ | | | | | | | | | GDScript: Unify StringName and String
| * | Unify String and StringNamerune-scape2022-12-051-0/+21
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* | | Fix incomplete shadowing of member properties by parametersDmitrii Maganov2022-12-061-3/+7
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* / Reset unassigned local variables to null in the loopsYuri Rubinsky2022-11-281-0/+9
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* Fix cyclic reference base being loaded but not valid (which is ok)Adam Scott2022-11-271-1/+1
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* Fix cyclic references in GDScript 2.0Adam Scott2022-11-181-7/+34
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* GDScript Compiler: regression fixRune2022-11-151-0/+1
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* GDScript compiler subclass bugfixesRune2022-11-131-180/+136
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* Fix named enums to use int64 typeYuri Rubinsky2022-11-081-2/+1
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* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg2022-10-071-52/+52
| | | | change warnings=all to use /W4.
* Remove redundant "if" condition in GDScriptCompiler::_parse_function()Andy Maloney2022-09-241-1/+1
| | | | Looking at the original PR, I believe this is the original intent, but it now means that previously dead code is now executed.
* [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-1/+1
| | | | | | | | | - RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
* Check for parameters shadowing class memberscdemirer2022-07-181-1/+1
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* Add grouping annotations for class properties in GDScriptYuri Sizov2022-07-051-0/+19
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* Fix set chain bug with jump_if_sharedcdemirer2022-06-281-10/+10
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* Merge pull request #62462 from vnen/gdscript-setter-chainingRémi Verschelde2022-06-271-19/+47
|\ | | | | GDScript: Fix setter being called in chains for shared types
| * GDScript: Fix setter being called in chains for shared typesGeorge Marques2022-06-271-19/+47
| | | | | | | | | | | | | | | | | | | | | | When a type is shared (i.e. passed by reference) it doesn't need to be called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in place. This commit adds an instruction that jumps when the value is shared so it can be used to skip those cases and avoid redundant calls of setters. It also solves issues when assigning to sub-properties of read-only properties.
* | GDScript: Use implicit method for @onready variablesGeorge Marques2022-06-241-13/+14
| | | | | | | | | | | | Initialize them with the implicit method so they're not related to the overriding of the `_ready` method of the script but instead are always set.
* | GDScript: Don't add implicit constructor to the list of functionsGeorge Marques2022-06-241-1/+5
|/ | | | | So it's not shown on docs or when listing the methods. This also avoids being able to call it using the `call()` function.
* Make enum/constant binds 64-bit.bruvzg2022-06-171-1/+1
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* Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-errorGeorge Marques2022-06-141-49/+44
|\ | | | | Fix logic errors in match-statement Array & Dictionary patterns
| * Fix logic errors in match-statement Array & Dictionary Patternscdemirer2022-03-021-49/+44
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* | GDScript: Support `%` in shorthand for `get_node`George Marques2022-05-271-13/+1
| | | | | | | | | | | | The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name.
* | Fix crash when extending inner class in GDScriptYuri Rubinsky2022-05-181-8/+37
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* | Replace most uses of Map by HashMapreduz2022-05-161-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* | Add a new HashMap implementationreduz2022-05-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
* | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-1/+1
| | | | | | | | | | | | These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
* | GDScript: Allow using self in lambdasGeorge Marques2022-04-241-1/+1
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* | GDScript: Fix method call on singletonsGeorge Marques2022-04-081-1/+3
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* | GDScript: Add support for static method calls in native typesGeorge Marques2022-04-061-0/+3
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* | Merge pull request #56830 from strank/parent-signalsRémi Verschelde2022-03-041-9/+14
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| * | Fix "Identifier not found" compiler error when accessing inherited signals ↵strank2022-02-111-9/+14
| |/ | | | | | | or functions as callables.
* | Merge pull request #58320 from mphe/fix_object_typed_arraysRémi Verschelde2022-03-041-0/+1
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| * | Fix typed arrays for Object based typesMarvin Ewald2022-02-191-0/+1
| |/ | | | | | | Fixes https://github.com/godotengine/godot/issues/53771.
* / Fix using typed arrays based on script classesSaracenOne2022-02-171-0/+2
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* GDScript: Treat enum values as int and enum types as dictionaryGeorge Marques2022-02-031-2/+13
| | | | | | | Since enums resolve to a dictionary at runtime, calling dictionary methods on an enum type is a valid use case. This ensures this is true by adding test cases. This also makes enum values be treated as ints when used in operations.
* GDScript: Consolidate behavior for assigning enum typesGeorge Marques2022-02-031-1/+0
| | | | | | | | | | This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future.
* GDScript: Fix parsing default parameter values from function callsstrank2022-01-131-1/+1
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* Assign member type when parsing setters to preventSaracenOne2022-01-111-0/+1
| | | | 'Compiler bug: unresolved assign' errors
* Merge pull request #56260 from ↵Rémi Verschelde2022-01-101-5/+7
|\ | | | | | | cdemirer/fix-type-mutation-upon-assignment-with-operation