Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix GDScriptCompiler bugging out with identically-named inner class | Bojidar Marinov | 2019-03-16 | 1 | -5/+4 |
| | | | | Fixes #27111 | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Revert "Fix crash on signal/resume to dangling target" | Pedro J. Estébanez | 2018-11-24 | 1 | -5/+5 |
| | | | | This reverts commit 54bdc1e1f6a7fb85a5b193c9b8ecf0dcf06949e6. | ||||
* | Fix crash on signal/resume to dangling target | Pedro J. Estébanez | 2018-10-17 | 1 | -5/+5 |
| | | | | Fixes #22443. | ||||
* | Use type information to enable GDScript introspection | George Marques | 2018-07-20 | 1 | -0/+3 |
| | | | | | This makes the Script API provide accurate information when requesting property or method info. | ||||
* | Move inheritance resolution to the parser | George Marques | 2018-07-20 | 1 | -1/+7 |
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* | Enable autoload in editor | George Marques | 2018-05-01 | 1 | -0/+3 |
| | | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | ||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 2017-11-16 | 1 | -0/+157 |