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* Fix GDScriptCompiler bugging out with identically-named inner classBojidar Marinov2019-03-161-5/+4
| | | | Fixes #27111
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Revert "Fix crash on signal/resume to dangling target"Pedro J. Estébanez2018-11-241-5/+5
| | | | This reverts commit 54bdc1e1f6a7fb85a5b193c9b8ecf0dcf06949e6.
* Fix crash on signal/resume to dangling targetPedro J. Estébanez2018-10-171-5/+5
| | | | Fixes #22443.
* Use type information to enable GDScript introspectionGeorge Marques2018-07-201-0/+3
| | | | | This makes the Script API provide accurate information when requesting property or method info.
* Move inheritance resolution to the parserGeorge Marques2018-07-201-1/+7
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* Enable autoload in editorGeorge Marques2018-05-011-0/+3
| | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+157