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* Merge pull request #18406 from YeldhamDev/script_templates_periodMax Hilbrunner2018-05-041-1/+1
|\ | | | | Changed periods in the script templates
| * Changed periods in the script templates.Michael Alexsander Silva Dias2018-05-021-1/+1
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* | Merge pull request #18452 from flashyincceo/enum-no-classRémi Verschelde2018-05-021-0/+12
|\ \ | | | | | | Fix enums without class name not opening docs page
| * | Fix enums without class name not opening docs pagePeter Folkins2018-05-011-0/+12
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* | Merge pull request #18531 from KidRigger/issue5972Rémi Verschelde2018-05-021-0/+7
|\ \ | | | | | | Adds keywords to autocomplete predictions.
| * | Adds keywords to autocomplete predictions.Anish2018-05-011-0/+7
| |/ | | | | | | | | | | | | Adds keywords to the autocomplete prediction in GDScript so they are not replaced by irrelevant predictions. Fixes: #5972
* / Fix Coverity reports of uninitialized scalar variableRémi Verschelde2018-04-191-2/+3
|/ | | | | | | | | | | Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
* Merge pull request #16556 from aragar/masterJuan Linietsky2018-04-081-3/+13
|\ | | | | For-in loop variable added to autocompletion
| * For-in loop variable added to autocompletionRado'sPC\aRaGaR2018-02-111-3/+13
| | | | | | | | Fix for #16494
* | Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang2018-04-031-1/+26
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* | Fix script template on `_ready` behaviorPoommetee Ketson2018-03-151-1/+1
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* | Removed whitespaces around arguments of functions.anakimluke2018-02-241-2/+0
| | | | | | | | | | | | | | | | | | | | | | Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. (cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6)
* | Show default values in docs for GDScript built-in functionsGeorge Marques2018-01-301-2/+2
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* Merge pull request #15849 from poke1024/preload-completionRémi Verschelde2018-01-181-1/+3
|\ | | | | GDScript: fix autocompletion for preload() (issue 15766)
| * GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl2018-01-181-1/+3
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* | Fix typos in code and docs with codespellRémi Verschelde2018-01-181-6/+6
|/ | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-3/+3
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-4/+17
| | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
* Abstract some method for script systemgeequlim2017-11-171-3/+42
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+2950