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* | Show default values in docs for GDScript built-in functionsGeorge Marques2018-01-301-2/+2
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* Merge pull request #15849 from poke1024/preload-completionRémi Verschelde2018-01-181-1/+3
|\ | | | | GDScript: fix autocompletion for preload() (issue 15766)
| * GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl2018-01-181-1/+3
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* | Fix typos in code and docs with codespellRémi Verschelde2018-01-181-6/+6
|/ | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-3/+3
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-4/+17
| | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
* Abstract some method for script systemgeequlim2017-11-171-3/+42
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+2950