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path: root/modules/gdscript/gdscript_function.cpp
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* | fix some crashesFurkan Türkal2019-07-011-2/+2
* | GDScript: Improve error on Object to Object invalid argument callsRémi Verschelde2019-06-181-27/+35
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* Revert "Forbid implicit type conversion in GDScript"Rémi Verschelde2019-03-041-3/+8
* GDScript: Forbid implicit type conversionGeorge Marques2019-03-031-8/+3
* Allow parameters passed to GDScript functions to be nulledBojidar Marinov2019-03-031-4/+9
* Fix wrong error messages for invalid arguments when calling functions through...Bojidar Marinov2019-01-311-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #23959 from RandomShaper/fix-dangling-script-fixRémi Verschelde2018-11-261-24/+9
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| * Fix crash on signal/resume to dangling targetPedro J. Estébanez2018-11-251-27/+17
| * Revert "Fix crash on signal/resume to dangling target"Pedro J. Estébanez2018-11-241-27/+22
* | Allow primitives to be compared to Object types with `is`George Marques2018-11-171-30/+27
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* Fix crash on signal/resume to dangling targetPedro J. Estébanez2018-10-171-22/+27
* Fix compiler warnings in GDScript moduleGeorge Marques2018-10-061-10/+19
* Revert cause of #22794Mariusz Chwalba2018-10-061-5/+5
* Fix warnings on release builds (not DEBUG_ENABLED)Rémi Verschelde2018-10-031-13/+11
* Fix invalid comparison warnings: [-Wbool-compare] and [-Wenum-compare]Rémi Verschelde2018-09-271-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* GDScript: Allow `is` operator to test built-in typesGeorge Marques2018-08-261-0/+16
* GDScript: Fix type detection on Object typed assignGeorge Marques2018-07-251-3/+14
* GDScript: Allow strict conversion when assigning typed variablesGeorge Marques2018-07-251-5/+10
* GDScript: Fix returned value of get_default_argument_count()George Marques2018-07-251-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-2/+2
* Add typed instructions to GDScriptGeorge Marques2018-07-201-3/+220
* Add static type checks in the parserGeorge Marques2018-07-201-0/+9
* Fix memory leak in GDScript during infinnity loops with yieldsYasha Borevich2018-06-281-10/+10
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-1/+1
* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-1/+1
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-1/+1
* Merge pull request #18545 from vnen/editor-autoloadJuan Linietsky2018-05-141-0/+15
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| * Enable autoload in editorGeorge Marques2018-05-011-0/+15
* | Fix a crash when trying to run Godot debugger on a release build.Brian Richardson2018-05-011-1/+1
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* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-1/+1
* completed-signal is emitted by all GDScriptFunctionStates of a coroutine now,...Lars Kokemohr2018-03-141-4/+16
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15089 from poke1024/funcref-warnRémi Verschelde2018-01-031-1/+1
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| * Warn about funcref creationBernhard Liebl2017-12-261-1/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-0/+2
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-2/+2
* Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky2017-12-071-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+1628