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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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gdscript
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gdscript_function.cpp
Commit message (
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Author
Age
Files
Lines
...
*
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fix some crashes
Furkan Türkal
2019-07-01
1
-2
/
+2
*
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GDScript: Improve error on Object to Object invalid argument calls
Rémi Verschelde
2019-06-18
1
-27
/
+35
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/
*
Revert "Forbid implicit type conversion in GDScript"
Rémi Verschelde
2019-03-04
1
-3
/
+8
*
GDScript: Forbid implicit type conversion
George Marques
2019-03-03
1
-8
/
+3
*
Allow parameters passed to GDScript functions to be nulled
Bojidar Marinov
2019-03-03
1
-4
/
+9
*
Fix wrong error messages for invalid arguments when calling functions through...
Bojidar Marinov
2019-01-31
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Rémi Verschelde
2018-11-26
1
-24
/
+9
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\
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*
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-11-25
1
-27
/
+17
|
*
Revert "Fix crash on signal/resume to dangling target"
Pedro J. Estébanez
2018-11-24
1
-27
/
+22
*
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Allow primitives to be compared to Object types with `is`
George Marques
2018-11-17
1
-30
/
+27
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/
*
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-10-17
1
-22
/
+27
*
Fix compiler warnings in GDScript module
George Marques
2018-10-06
1
-10
/
+19
*
Revert cause of #22794
Mariusz Chwalba
2018-10-06
1
-5
/
+5
*
Fix warnings on release builds (not DEBUG_ENABLED)
Rémi Verschelde
2018-10-03
1
-13
/
+11
*
Fix invalid comparison warnings: [-Wbool-compare] and [-Wenum-compare]
Rémi Verschelde
2018-09-27
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
GDScript: Allow `is` operator to test built-in types
George Marques
2018-08-26
1
-0
/
+16
*
GDScript: Fix type detection on Object typed assign
George Marques
2018-07-25
1
-3
/
+14
*
GDScript: Allow strict conversion when assigning typed variables
George Marques
2018-07-25
1
-5
/
+10
*
GDScript: Fix returned value of get_default_argument_count()
George Marques
2018-07-25
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Add typed instructions to GDScript
George Marques
2018-07-20
1
-3
/
+220
*
Add static type checks in the parser
George Marques
2018-07-20
1
-0
/
+9
*
Fix memory leak in GDScript during infinnity loops with yields
Yasha Borevich
2018-06-28
1
-10
/
+10
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-1
/
+1
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-1
/
+1
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-1
/
+1
*
Merge pull request #18545 from vnen/editor-autoload
Juan Linietsky
2018-05-14
1
-0
/
+15
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\
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*
Enable autoload in editor
George Marques
2018-05-01
1
-0
/
+15
*
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Fix a crash when trying to run Godot debugger on a release build.
Brian Richardson
2018-05-01
1
-1
/
+1
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/
*
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-22
1
-1
/
+1
*
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now,...
Lars Kokemohr
2018-03-14
1
-4
/
+16
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15089 from poke1024/funcref-warn
Rémi Verschelde
2018-01-03
1
-1
/
+1
|
\
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*
Warn about funcref creation
Bernhard Liebl
2017-12-26
1
-1
/
+1
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
1
-0
/
+2
*
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-10
1
-2
/
+2
*
Fixed is_playing funtion (was reporting wrong), closes #13928
Juan Linietsky
2017-12-07
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-3
/
+3
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-0
/
+1628
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