Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fix memory leak in GDScript during infinnity loops with yields | Yasha Borevich | 2018-06-28 | 1 | -10/+10 | |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-29 | 1 | -1/+1 | |
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* | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 1 | -1/+1 | |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 1 | -1/+1 | |
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* | Merge pull request #18545 from vnen/editor-autoload | Juan Linietsky | 2018-05-14 | 1 | -0/+15 | |
|\ | | | | | Enable autoload in editor | |||||
| * | Enable autoload in editor | George Marques | 2018-05-01 | 1 | -0/+15 | |
| | | | | | | | | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | |||||
* | | Fix a crash when trying to run Godot debugger on a release build. | Brian Richardson | 2018-05-01 | 1 | -1/+1 | |
|/ | | | | The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error. | |||||
* | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -1/+1 | |
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* | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | 2018-03-14 | 1 | -4/+16 | |
| | | | | now, allowing to yield for completion of a function with more than one yield inside. | |||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 | |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
* | Merge pull request #15089 from poke1024/funcref-warn | Rémi Verschelde | 2018-01-03 | 1 | -1/+1 | |
|\ | | | | | Warn about funcref creation | |||||
| * | Warn about funcref creation | Bernhard Liebl | 2017-12-26 | 1 | -1/+1 | |
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* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
|/ | | | | Happy new year to the wonderful Godot community! | |||||
* | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -0/+2 | |
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* | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | 2017-12-10 | 1 | -2/+2 | |
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* | Fixed is_playing funtion (was reporting wrong), closes #13928 | Juan Linietsky | 2017-12-07 | 1 | -2/+2 | |
| | | | | Made error reporting to opcode_set in gdscript a bit clearer | |||||
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -3/+3 | |
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* | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 2017-11-16 | 1 | -0/+1628 | |