Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 1 | -2/+10 | |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 1 | -10/+2 | |
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* | Enable autoload in editor | George Marques | 2018-05-01 | 1 | -1/+9 | |
| | | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | |||||
* | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | 2018-03-14 | 1 | -0/+1 | |
| | | | | now, allowing to yield for completion of a function with more than one yield inside. | |||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 | |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 2017-11-16 | 1 | -0/+247 | |