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* Merge pull request #18966 from chanon/new-debug-printMax Hilbrunner2018-07-041-0/+26
|\ | | | | Add new debug print method that shows line number where the print came from
| * add new print_debug method which shows source and line numberchanon2018-05-281-0/+26
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* | add new get_stack function to get GDScript stack trace as arraychanon2018-05-171-0/+22
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* Merge pull request #16106 from poke1024/gdscript-lerpJuan Linietsky2018-05-071-4/+18
|\ | | | | GDScript: generalize lerp
| * GDScript: generalize lerpBernhard Liebl2018-01-271-4/+18
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* | Add is_instance_valid() method to GDScript, ending more than a decade of pain.Juan Linietsky2018-05-071-1/+17
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* | Merge pull request #16173 from vnen/gdscript-argumentsRémi Verschelde2018-02-191-0/+10
|\ \ | | | | | | Add argument count check for some GDScript functions
| * | Add argument count check for some GDScript functionsGeorge Marques2018-01-301-0/+10
| |/ | | | | | | | | - Print functions have no check. - Also remove extra apostrophe from the error report.
* / Show default values in docs for GDScript built-in functionsGeorge Marques2018-01-301-0/+2
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* Fixes for parameter names of builtin functions in visual scripts/coreChaosus2018-01-161-3/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add cartesian to polar conversion functionspablotato2017-11-201-0/+30
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* Add print_error function, akin to print_lineGeorge Marques2017-11-161-1/+1
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+1767