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| * | | | | | GDScript class name existance check enhancedThakee Nathees2020-04-201-0/+6
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* | | | | | Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwnRémi Verschelde2020-04-211-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Line marked unsafe when base known and index unkonwn
| * | | | | | line unsafe for indexing with known base type & unkown identifierThakee Nathees2020-04-171-0/+1
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* / / / / / Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde2020-04-201-1/+1
|/ / / / / | | | | | | | | | | | | | | | | | | | | Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
* | | | | Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fixRémi Verschelde2020-04-101-3/+6
|\ \ \ \ \ | |_|/ / / |/| | | | `:=` fails on some nodes fix: #37357
| * | | | `:=` fails on some nodes fix: #37357Thakee Nathees2020-03-291-3/+6
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* | | | Replace NULL with nullptrlupoDharkael2020-04-021-142/+142
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* | | Fix for loop range bug: #37358Thakee Nathees2020-03-281-1/+0
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* | Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
| | | | | | | | | | | | | | | | | | | | For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
* | Fix various typosluz.paz2020-03-111-1/+1
| | | | | | Found via `codespell`
* | Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fixRémi Verschelde2020-03-101-0/+6
|\ \ | | | | | | GDScript duplicate arguments bug fixed
| * | duplicate arguments in a function handledThakee Nathees2020-03-061-0/+6
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* | | Merge pull request #36767 from ThakeeNathees/class-pass-fixRémi Verschelde2020-03-101-0/+4
|\ \ \ | | | | | | | | fix: Classes can't have pass
| * | | pass keyword inside a class implementedThakee Nathees2020-03-051-0/+4
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* / / logic error in gdscript_parser.cpp for-loop-rangeThakee Nathees2020-03-061-3/+3
|/ / | | | | | | | | there was a logic error in for loop range argument that check if all of the argument were constants, fixed
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-18/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
* | Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde2020-02-231-13/+13
| | | | | | | | | | | | | | | | | | | | This attribute is now part of the standard we target so we no longer need compiler-specific hacks. Also enables -Wimplicit-fallthrough for Clang now that we can properly support it. It's already on by default for GCC's -Wextra. Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
* | Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-15/+15
| | | | | | | | objects and made them default.
* | PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-21/+21
| | | | | | | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* | Remove more deprecated methods and codeRémi Verschelde2020-02-131-4/+0
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* | Remove deprecated sync and slave networking keywordsRémi Verschelde2020-02-131-9/+3
| | | | | | | | | | | | Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
* | Merge pull request #35412 from DaividFrank/check_overriding_selfRémi Verschelde2020-01-221-0/+5
|\ \ | | | | | | Disabled re-assigning 'self'
| * | GDScript: Added checks in assign operations to disable re-assigning 'self'DaividFrank2020-01-221-0/+5
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* | | Fix subclass finding in extend statement for sub-sub classesDani Frank2020-01-181-4/+4
|/ / | | | | | | | | lookup was always done on top level script instead of advancing to subclass each time. this commit changes the lookup to always be at last found subclass
* | Fix slight problems related to default values of exported typed arraysBojidar Marinov2020-01-161-25/+26
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* | GDScript: Check function arguments on release tooGeorge Marques2020-01-131-4/+0
| | | | | | | | | | | | | | | | Needed because otherwise the certain type operations (such as type casting) used as a function argument might become unresolved on release, causing a compilation failure. Fix #28680
* | GDScript: Type match on assignment only if operators have typeGeorge Marques2020-01-131-8/+2
| | | | | | | | | | This ensures that a value without type won't be wrongly assigned to a typed variable when the types mismatch.
* | GDScript: Forbid using "script" as member nameGeorge Marques2020-01-101-3/+9
| | | | | | | | | | Avoids the user breaking things by creating a "script" variable with something else, effectively overwriting the "script" slot on Object.
* | GDScript: Fix type name on error message for function parametersGeorge Marques2020-01-091-1/+1
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* | GDScript: Fix resolution of default parameter valuesGeorge Marques2020-01-091-1/+1
| | | | | | | | Fix #26556
* | Merge pull request #34948 from vnen/gdscript-copy-constructorRémi Verschelde2020-01-091-0/+11
|\ \ | | | | | | GDScript: Allow copy constructor for built-in types
| * | GDScript: Allow copy constructor for built-in typesGeorge Marques2020-01-091-0/+11
| | | | | | | | | | | | Those are implicitly defined in Variant.
* | | Add GDScript warning for standalone expressionGeorge Marques2020-01-091-1/+5
|/ / | | | | | | | | This makes the error message clearer as it might be used to call functions with side effects.
* | GDScript: set assign operation on local var made by matchGeorge Marques2020-01-081-1/+1
| | | | | | | | | | | | | | This is needed in a all local variables with assigment to properly set the typed operation. Fix #34928
* | Merge pull request #34918 from vnen/gdscript-assign-opRémi Verschelde2020-01-081-6/+10
|\ \ | | | | | | GDScript: enable type checks on release mode
| * | GDScript: enable type checks on release modeGeorge Marques2020-01-081-6/+10
| | | | | | | | | | | | | | | Also make builtin GDScript functions report return type as Variant in release so type is converted when needed.
* | | GDScript: properly set type of local variable initializationGeorge Marques2020-01-081-0/+1
|/ / | | | | | | | | | | | | Properly sets the type of the identifier for the local variable that is stored in the assignment operation. This makes sure that the compiler is aware of typing for local variables when they are initialized with the declaration.
* | Allow the usage of newlines in export hintsBojidar Marinov2020-01-021-40/+48
| | | | | | | | Fixes #34689
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* | GDScript: Fix type conversion in assignment with operationGeorge Marques2019-12-131-17/+24
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* | Merge pull request #34067 from bojidar-bg/32370-retype-messageRémi Verschelde2019-12-041-1/+6
|\ \ | |/ |/| Make error when accidentially redeclaring a variable's type clearer
| * Make error when accidentially redeclaring a variable's type clearerBojidar Marinov2019-12-021-1/+6
| | | | | | | | Fixes #32370
* | Parser: Check all the arguments of the ternary operatorlupoDharkael2019-11-151-0/+2
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* Add setting to exclude addons from script warningsmashumafi2019-11-071-0/+3
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* Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacingRémi Verschelde2019-10-251-26/+50
|\ | | | | Allow mixed tabs and spaces when indentation does not depend on tab size
| * Allow mixed tabs and spaces when indentation does not depend on tab sizeBojidar Marinov2019-10-251-26/+50
| | | | | | | | (hopefully) Closes #30937, fixes #32612
* | Merge pull request #32919 from vnen/gdscript-unused-argsRémi Verschelde2019-10-221-5/+17
|\ \ | | | | | | Fix wrong counting of function argument usage
| * | Fix wrong counting of function argument usageGeorge Marques2019-10-191-5/+17
| | | | | | | | | | | | | | | | | | | | | | | | There's no need to subtract 1 from the assignment usages because it's not incremented anywhere else. Also put back the assignment with operators because they should not count as usage if the argument is on the left side.
* | | GDScript: Add _ prefix on class name in type compatibility checkGeorge Marques2019-10-191-1/+7
|/ / | | | | | | | | | | This makes sure that the classes internally represented with an underscore (_) prefix, such as singletons, are still properly checked for inheritance in the ClassDB.
* / Small fixes to redundand code, copy paste bugsqarmin2019-10-141-3/+1
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