Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove VARIANT_ARG* macros | reduz | 2022-03-09 | 1 | -1/+1 |
| | | | | | | | | * Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. | ||||
* | [Net] Add type check to GDScriptRPCCallable. | Fabio Alessandrelli | 2022-02-07 | 1 | -7/+13 |
| | | | | | It will print an error when using an RPC defined on an object which does not extend Node. | ||||
* | [Net] Implement GDScript custom RPC callable. | Fabio Alessandrelli | 2022-02-07 | 1 | -0/+80 |