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* | Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacingRémi Verschelde2019-10-251-44/+27
|\ \ | | | | | | Allow mixed tabs and spaces when indentation does not depend on tab size
| * | Allow mixed tabs and spaces when indentation does not depend on tab sizeBojidar Marinov2019-10-251-44/+27
| |/ | | | | | | (hopefully) Closes #30937, fixes #32612
* / Remove duplicate valid value check in gdscript_tokenizer.cpp.Marcel Admiraal2019-10-181-7/+3
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* Added some obvious errors explanationsqarmin2019-09-251-1/+1
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* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵Robin Hübner2019-08-091-6/+3
| | | | "modules/gdnative", "modules/gdscript" directories.
* Disallow using of both tabs and spaces for indentation in the same fileBojidar Marinov2019-07-261-2/+34
| | | | Closes #7898
* Some code changed with Clang-Tidyqarmin2019-06-261-2/+2
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* Support for binary literals in GDScript. Added an error that shows if a ↵jude-lafitteIII2019-04-251-2/+25
| | | | point is written in a hex literal. Added highlighting for binary literals in GDScript
* Merge pull request #27673 from qarmin/small_fixesRémi Verschelde2019-04-221-1/+1
|\ | | | | Small fixes, mostly duplicated code
| * Small fixes, mostly dupicated codeqarmin2019-04-081-1/+1
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* | Merge pull request #27170 from ↵Rémi Verschelde2019-04-101-5/+6
|\ \ | | | | | | | | | | | | timoschwarzer/allow-whitespaces-in-warning-ignore-comments Allow whitespaces in warning-ignore comments
| * | Allow whitespaces in warning-ignore commentsTimo Schwarzer2019-03-171-5/+6
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* | | Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-2/+4
| | | | | | | | | | | | | | | | | | It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
* | | Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde2019-04-051-1/+1
| |/ |/| | | | | | | | | | | | | | | | | | | | | Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
* | Add object encoding param to serialization methodsFabio Alessandrelli2019-04-011-3/+5
|/ | | | | | | | | Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
* Fix -Wsign-compare warnings.marxin2019-02-271-2/+2
| | | | | I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
* Fix all -Wtype-limits warnings.marxin2019-02-211-2/+2
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* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-3/+3
| | | | Fixes #25316.
* GDScript: Remove unused `switch`, `case` and `do` CF keywordsRémi Verschelde2019-02-201-9/+0
| | | | | | | | | | | | They had been reserved for future implementation, but we now have the `match` CF keyword which does the same and more. According to @reduz `do` was even added by mistake when copying from the shader language parser, it was never intended to add support for `do`... `while` loops, as the syntax would be awkward in GDScript, and the added sugar is not worth it. Fixes #25787.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* GDScriptTokenizer: Fix token_names orderlupoDharkael2018-10-141-1/+1
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* Rename slave keyword to puppetFabio Alessandrelli2018-09-151-4/+6
| | | | | The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-1/+0
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* Added system for GDScript warningsGeorge Marques2018-08-101-1/+20
| | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-16/+16
| | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
* Add typing syntaxGeorge Marques2018-07-201-4/+7
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* Style: Format code with clang-format 6.0.1Rémi Verschelde2018-07-181-1/+1
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* Global class names (and GDScript support for it)Juan Linietsky2018-07-151-1/+3
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-291-0/+9
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-9/+0
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-261-0/+9
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-5/+5
| | | | Fixes #12973.
* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+1466