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* Fix warnings seen with -Wignored-qualifiers.marxin2019-02-211-3/+3
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* GDScript: Remove unused `switch`, `case` and `do` CF keywordsRémi Verschelde2019-02-201-4/+1
| | | | | | | | | | | | They had been reserved for future implementation, but we now have the `match` CF keyword which does the same and more. According to @reduz `do` was even added by mistake when copying from the shader language parser, it was never intended to add support for `do`... `while` loops, as the syntax would be awkward in GDScript, and the added sugar is not worth it. Fixes #25787.
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
| | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rename slave keyword to puppetFabio Alessandrelli2018-09-151-1/+2
| | | | | The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* GDScript: Fix undefined behavior on GDScriptTokenizerBufferGeorge Marques2018-08-211-2/+8
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* Added system for GDScript warningsGeorge Marques2018-08-101-0/+22
| | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
* Add typing syntaxGeorge Marques2018-07-201-0/+3
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* Global class names (and GDScript support for it)Juan Linietsky2018-07-151-0/+1
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-291-0/+3
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-3/+0
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-261-0/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+263