Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Style: Optimize `.svg` files with `svgo` | Thaddeus Crews | 2024-06-23 | 2 | -2/+2 |
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* | Optimize and fix up some SVGs | MewPurPur | 2023-08-13 | 2 | -2/+2 |
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* | Make script type distinguishable by icon | kobewi | 2022-01-13 | 1 | -0/+1 |
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* | Optimize SVG using `svgcleaner --multipass` | Hugo Locurcio | 2020-10-25 | 1 | -5/+1 |
| | | | | This decreases the editor binary size by about 8 KB. | ||||
* | Fix missing module editor icons | Andrii Doroshenko (Xrayez) | 2020-03-08 | 1 | -0/+0 |
| | | | | | | | Module icons need to be renamed to PascalCase as well for them to be registered in 4.0. See godotengine/godot#36513. | ||||
* | Add support for creating editor icons per module | Andrii Doroshenko (Xrayez) | 2019-06-28 | 1 | -0/+5 |
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules. |