summaryrefslogtreecommitdiffstats
path: root/modules/gdscript/icons
Commit message (Collapse)AuthorAgeFilesLines
* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-232-2/+2
|
* Optimize and fix up some SVGsMewPurPur2023-08-132-2/+2
|
* Make script type distinguishable by iconkobewi2022-01-131-0/+1
|
* Optimize SVG using `svgcleaner --multipass`Hugo Locurcio2020-10-251-5/+1
| | | | This decreases the editor binary size by about 8 KB.
* Fix missing module editor iconsAndrii Doroshenko (Xrayez)2020-03-081-0/+0
| | | | | | | Module icons need to be renamed to PascalCase as well for them to be registered in 4.0. See godotengine/godot#36513.
* Add support for creating editor icons per moduleAndrii Doroshenko (Xrayez)2019-06-281-0/+5
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules.