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path: root/modules/gdscript/language_server/gdscript_extend_parser.cpp
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* Replace NULL with nullptrlupoDharkael2020-04-021-8/+8
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* Fix static functions loop using class' functionsFrancois Belair2020-01-281-1/+1
| | | | | Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods.
* Fix typos with codespellRémi Verschelde2020-01-151-4/+4
| | | | | | Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure.
* Fix infinite loop error in document link parsingGeequlim2020-01-131-2/+3
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* GDScript LSP: Implement signatureHelpgeequlim2020-01-091-0/+45
| | | | Enable smart resolve default to true as it is required for script symbol lookup
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Removed unused variables, add some constants numbersRafał Mikrut2019-12-101-1/+1
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* fix #32588 crash in language serverHaSa10022019-10-111-1/+1
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* Format documentations to markdown only when neededgeequlim2019-10-051-64/+6
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* Implement DocumentLink of GDScript LSP Servergeequlim2019-10-031-0/+39
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* Fix codeblock formating to markdowngeequlim2019-10-031-2/+2
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* Fix `line` being assigned to twice in the GDScript language serverHugo Locurcio2019-09-231-4/+2
| | | | This closes #32090.
* Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-0/+2
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* Add optional goto definition support for native symbolsgeequlim2019-08-111-20/+71
| | | | | This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
* Add generate script api to dictionary supportGeequlim2019-08-111-5/+147
| | | | | Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree) Fix minor bug in symbol resolve
* Check client workspace directory is validGeequlim2019-08-111-1/+0
| | | | | Drop test initialize message sent to client Remove unused code property for the parser class
* Improve symbol resolve for inner classesGeequlim2019-08-111-19/+89
| | | | | | Only level one inner classes would be resolved currently but it sould cover most real world use case Improve documation parseing for const values Improve documation format for native symbols
* Improved performance for completion and symbol resolvation.Geequlim2019-08-111-69/+23
| | | | | | Improved uri and workspace path translatation on windows platform. The smart resolvation is much faster than builtin's in the server side. The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
* Add optional smart resolve sulotiongeequlim2019-08-111-7/+36
| | | | The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
* Add a symbol pool to cache all native symbols and workspackes symbols.geequlim2019-08-111-22/+299
| | | | | | | Implement hover Implement completion documentation resolve Implement hover documentation Implement go to definition
* Add GDScript Language Protocol plugingeequlim2019-08-111-0/+237