| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
|
| |
|
| |
|
|
|
|
|
|
| |
Removes unused code in OS.
Fixes return types.
Fixes few typos.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Sometimes to fix something you have to break it first.
This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.
Don't worry: other huge commits will come after this.
|
|
|
|
|
|
|
|
| |
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.
This uses parens to match what is shown in the builtin editor.
|
|
|
|
|
|
|
|
|
| |
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.
Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.
Fixes #39375.
|
|
|
|
|
| |
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
|
|
|
|
|
|
|
| |
Part of #33027, also discussed in #29848.
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
|
| |
|
|
|
|
|
| |
Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
|
|
|
|
|
|
| |
Using codespell 1.16.0.
See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure.
|
| |
|
|
|
|
| |
Enable smart resolve default to true as it is required for script symbol lookup
|
|
|
|
|
|
|
|
|
|
|
| |
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This closes #32090.
|
| |
|
|
|
|
|
| |
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
|
|
|
|
|
| |
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
|
|
|
|
|
| |
Drop test initialize message sent to client
Remove unused code property for the parser class
|
|
|
|
|
|
| |
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
|
|
|
|
|
|
| |
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
|
|
|
|
| |
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
|
|
|
|
|
|
|
| |
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
|
|
|