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path: root/modules/gdscript/language_server/gdscript_text_document.cpp
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* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
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* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-1/+3
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* Fix hover symbol content positiongeequlim2020-02-121-0/+2
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* LSP: Fix bracket completion for functions with one argumentGeequlim2020-01-101-1/+1
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* GDScript LSP: Implement signatureHelpgeequlim2020-01-091-0/+15
| | | | Enable smart resolve default to true as it is required for script symbol lookup
* GDScript LSP: Implement goto declarationgeequlim2020-01-041-54/+67
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Removed unused variables, add some constants numbersRafał Mikrut2019-12-101-2/+0
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* Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵geequlim2019-10-041-1/+22
| | | | from LSP clients
* Fix enumeration value of SymbolKind.geequlim2019-10-041-24/+28
| | | | | Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients. Close client connections when stop gdscript-lsp
* Implement DocumentLink of GDScript LSP Servergeequlim2019-10-031-2/+11
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* Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-2/+2
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* Improve code compeletion for virtual methods with signaturesgeequlim2019-08-111-1/+1
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* Add optional goto definition support for native symbolsgeequlim2019-08-111-6/+38
| | | | | This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
* Add generate script api to dictionary supportGeequlim2019-08-111-15/+15
| | | | | Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree) Fix minor bug in symbol resolve
* Improve symbol resolve for inner classesGeequlim2019-08-111-8/+14
| | | | | | Only level one inner classes would be resolved currently but it sould cover most real world use case Improve documation parseing for const values Improve documation format for native symbols
* Improved performance for completion and symbol resolvation.Geequlim2019-08-111-55/+88
| | | | | | Improved uri and workspace path translatation on windows platform. The smart resolvation is much faster than builtin's in the server side. The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
* Add optional smart resolve sulotiongeequlim2019-08-111-48/+136
| | | | The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
* Add a symbol pool to cache all native symbols and workspackes symbols.geequlim2019-08-111-1/+56
| | | | | | | Implement hover Implement completion documentation resolve Implement hover documentation Implement go to definition
* Add GDScript Language Protocol plugingeequlim2019-08-111-0/+177