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* GDScript LSP: Implement signatureHelpgeequlim2020-01-091-0/+1
| | | | Enable smart resolve default to true as it is required for script symbol lookup
* GDScript LSP: Implement goto declarationgeequlim2020-01-041-0/+2
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵geequlim2019-10-041-0/+2
| | | | from LSP clients
* Implement DocumentLink of GDScript LSP Servergeequlim2019-10-031-1/+1
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* Add optional goto definition support for native symbolsgeequlim2019-08-111-0/+1
| | | | | This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
* Improved performance for completion and symbol resolvation.Geequlim2019-08-111-0/+4
| | | | | | Improved uri and workspace path translatation on windows platform. The smart resolvation is much faster than builtin's in the server side. The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
* Add a symbol pool to cache all native symbols and workspackes symbols.geequlim2019-08-111-0/+8
| | | | | | | Implement hover Implement completion documentation resolve Implement hover documentation Implement go to definition
* Add GDScript Language Protocol plugingeequlim2019-08-111-0/+60