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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* fix: Return only scenes for script owners on LSP completionRafael Delboni2020-03-071-1/+1
| | | | Fix: #36680
* Improve LSP completion using scene ownerRafael Delboni2020-02-251-0/+5
| | | | Fixes: #36473
* GDScript LSP: Implement signatureHelpgeequlim2020-01-091-0/+1
| | | | Enable smart resolve default to true as it is required for script symbol lookup
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵geequlim2019-10-041-1/+1
| | | | from LSP clients
* Implement DocumentLink of GDScript LSP Servergeequlim2019-10-031-1/+1
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* Add optional goto definition support for native symbolsgeequlim2019-08-111-2/+0
| | | | | This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
* Add generate script api to dictionary supportGeequlim2019-08-111-0/+2
| | | | | Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree) Fix minor bug in symbol resolve
* Improved performance for completion and symbol resolvation.Geequlim2019-08-111-1/+2
| | | | | | Improved uri and workspace path translatation on windows platform. The smart resolvation is much faster than builtin's in the server side. The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
* Add optional smart resolve sulotiongeequlim2019-08-111-1/+11
| | | | The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
* Add a symbol pool to cache all native symbols and workspackes symbols.geequlim2019-08-111-0/+15
| | | | | | | Implement hover Implement completion documentation resolve Implement hover documentation Implement go to definition
* Add GDScript Language Protocol plugingeequlim2019-08-111-0/+65